Fire Giant Forge Guardian
Fire Giants
13,000 lbs
28
10908.61

270 / 270
10
23
40
28
120
2
10
16

Helmet
Plate
Bracers, Mithral
Greaves, Adamantine
Boots, Adamantine
Longsword
 
Tower Shield


  • Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon(s):
  • Slam (10) (3d10)
    357.56


  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp
  • Equipment Size: Huge
  • Extra Weapon Damage - Fire (2d8)
    12.03 3000 gp
  • Weapon Size: Huge
  • Armor Size: Huge
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    225 6000 gp
  • Advanced Armor Training - Shields
    75 2000 gp
  • Advanced Armor Training - Natural
    150

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Abilities:
  • Shield Wall
    24.5
  • Shoulder Throw
    19.69
  • Solid Armament
    120 1000 gp

  • Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp
  • Pommel Strike
    4.89
  • Short Draw
    400 gp
  • Palm Burst
    100 gp
  • Arcing Slash
  • Iron Grip
    11.51 500 gp
  • Measured Cut
    500 gp
  • Lacerating Strike
    1.67
  • Bloodhound's Step
    13.42 750 gp
  • Bonebreaker Strike
    1000 gp

  • Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • Reaction Abilities:
  • Lock Blades
    30 1000 gp
  • Unshakable Defense
    3000 gp

  • Opportunity Attack Abilities:
  • Counter Jab
    1000 gp

  • At Will Spell(s):
  • Fire Bolt
    20 0
  • Fireball
    5.01 3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4


  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

You spot it by the forge gate—armor layered like scorched plates, each step clanking with weight. Its shield stands taller than a man, pitted from heat, and its sword glows faintly at the edge.

Fire Giant Forge Guardians serve as protectors of sacred forges and master smiths. Clad in heavy, soot-darkened plate and wielding a massive tower shield and greatsword, they are immovable in defense. Trained to endure extreme heat, they patrol molten halls, challenging any who trespass near their forge-bound charge.

Fire Giants
Creature Sub Type
732.72

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell(s):
  • Fire Bolt
    20 0
  • Fireball
    5.01 3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

  • Special Senses:
  • Nightsight: +120

  • Damage Type Resistance:
  • Fire

  • Immune to Status Effect:
  • Freezing
  • Frozen
    -622.5

  • Natural Armor:
  • Natural Armor +2
    32 0 gp

  • Natural Weapon(s):
  • Slam (10) (3d10)
    357.56

  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack: +1

  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp

  • Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Empathy

  • Skill Tier 5:
  • Attention
  • Enchanting
  • Excavating
  • Frighten
    33.68
  • Heavy Armor Skill
  • Initiative
  • Inspection
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Smithing
  • Two-Handed Melee Weapon Skill
  • Willpower

  • Skill Tier 7:
  • Fortitude
    47.23

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