Fire Giant Forge Guardian
Fire Giants
13,000 lbs
28

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270 / 270
17
19
40
120
2
10
14

Helmet
Plate
Bracers, Mithral
Greaves, Adamantine
Boots, Adamantine
Longsword
 
Tower Shield


  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Slam (10) (3d10)


  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp
  • Equipment Size: Huge
  • Extra Weapon Damage - Fire (2d8)
    3000 gp
  • Weapon Size: Huge
  • Armor Size: Huge
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp
  • Advanced Armor Training - Shields
    2000 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Abilities:
  • Shield Wall
    1000 gp
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp
  • Pommel Strike
    150 gp
  • Arcing Slash
    500 gp
  • Lacerating Strike
    400 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4


  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

You spot it by the forge gate—armor layered like scorched plates, each step clanking with weight. Its shield stands taller than a man, pitted from heat, and its sword glows faintly at the edge.

Fire Giants
Creature Sub Type

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

  • Special Senses:
  • Nightsight: +120

  • Damage Type Resistances(s):
  • Fire

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +2
    0 gp

  • Natural Weapon(s):
  • Slam (10) (3d10)

  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack: +1

  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Empathy

  • Skill Tier 5:
  • Attention
  • Enchanting
  • Excavating
  • Frighten
  • Heavy Armor Skill
  • Initiative
  • Inspection
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Smithing
  • Two-Handed Melee Weapon Skill
  • Willpower

  • Skill Tier 7:
  • Fortitude

d100
Mod
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Effect 1 Effect 2 Ambience Music

Item Information