Alvarez, The Prince Deception and Lies
Devils
750 lbs
45

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841 / 841
45 / 45
18
23
60
120
120
2
10

  • Natural Armor:
  • Natural Armor +5
    0 gp


  • Passive Abilities:
  • My words cannot be Silenced
    300 gp
  • Unnatural Vestige
    300 gp

  • Full Abilities:
  • Aura of the False Prophet

  • Abilities:
  • Whisper of Madness
  • Words of Betrayal
  • Legendary Defenses

  • At Will Spell(s):
  • Bewitching Glare
    2
  • Carvell's Sudden Images
    3
  • Invasive Projection
    3
  • Power Word: Dread
    5

  • Innate Spell(s) per Long Rest:
  • Blissful Dreams
    8
  • Stunning Gaze
    7


  • Monster Bits:
  • 45 Fiendish Essence
    1.5 gp

His horns twist like scorched roots, skin etched in shifting glyphs. Robes flicker with inked faces, mouths whispering truths that never were. Eyes shimmer—glass over void—as his smile rewrites the air around him.

Before the Abyss Had Walls

Long before the Abyss divided itself into domains of rot, fire, hunger, and madness — before Glasya birthed her maggot children or Nasten discovered the joy of endless war — there was Alvarez.

He was not born in fire or blood, but in a whisper.

In the earliest wars between Light and Shadow, when gods still walked among mortals, Alvarez was a lesser demon — a being of minor influence who served a greater Lord of Temptation. But Alvarez was clever. He saw that brute power earned fear, but deception bred loyalty, and loyalty, when twisted, made souls ripe for torment.

Alvarez began his ascent not through conquest, but by corrupting the champions of the Light themselves. He whispered through tears, dreams, reflections. He offered gentle heresies, small deviations from truth, until saints struck down innocents and kings burned cities in the name of justice. Each time, Alvarez fed on their guilt and savored the flavor of their ruin.

His First Triumph: The Breaking of Seraph Lianiel

Alvarez’s first major act was the undoing of Seraph Lianiel, a celestial commander of the Choir of Dawn. Through a mirror forged from a star fallen into the Abyss, Alvarez showed Lianiel false visions: a world where mortals cursed the gods, abandoned the Light, and worshipped a false salvation.

Horrified, Lianiel descended to Zin and began purging entire villages, trying to "prevent" a future that never was. Her actions turned the faithful into rebels. Her wings burned off under divine shame, and in her agony, she turned to Alvarez for comfort.

He welcomed her with open arms and made her his first Bound Tome, the Book of Lianiel, whose pages shriek with celestial screams in the Labyrinth to this day.

This act gained Alvarez the favor — and the fear — of the other Demon Lords. He was no longer a whisper. He had become a Prince.

The Construction of the Labyrinth of Madness

With power came territory, and Alvarez did not carve his domain from stone, but from the collective minds of the damned. His realm is not built — it is perceived, grown from the infinite suffering and confusion of those he has deceived.

The Labyrinth of Madness is a thinking place, a place where truth is the lie and every path leads back to doubt. No doors are real, no paths are safe, and the books lining every wall are bound in the flesh and memory of the fallen faithful — those who trusted in the Light and were convinced to betray it.

He shaped the Book Keepers from the essence of thought and guilt. They are not simply librarians — they are living reflections of regret, once mortal minds so broken by what they believed that their only comfort now lies in curating lies.

Time means nothing in the Labyrinth. One may enter seeking knowledge and exit centuries later, mad, hollow, and convinced the lie was true all along.

The Art of Corruption

Alvarez does not revel in destruction or madness for its own sake. What brings him joy is the moment of betrayal — when a cleric casts a blight spell thinking it’s a healing word, when a judge signs a death warrant for a child believing it is mercy, when a lover drives a dagger into their beloved’s heart, believing it’s salvation.

He speaks rarely in his true voice. Most mortals never know they’ve spoken with him. A beggar’s question, a lover’s dream, a prayer gone strangely answered — these are his tools.

For Alvarez, every soul is a puzzle, and the goal is not to break it — but to convince it to break itself.

The Rivalry with the Darkness

In recent centuries, Alvarez has grown restless. A force older than even he has begun erasing belief altogether. This entity — simply called The Darkness — does not lie. It does not twist. It merely devours. Entire cultures fall into nihilism, believing in nothing, trusting nothing, denying light, shadow, gods, or meaning.

This is anathema to Alvarez.

Where he works in layers, illusions, and divine parody, the Darkness brings only void — and in the void, lies have no power.

The other Demon Lords see the Darkness as convenient — it weakens their enemies. But Alvarez sees a future where no one believes in anything, not even lies. And in such a world, his power is meaningless.

So now he plots — not with rage, but with precision. He infiltrates those corrupted by the Darkness, not to kill them, but to sow belief again — even false belief — just so he can corrupt it afterward. Even a cult of despair can be twisted with the right words. Even the hopeless can be made to hope for the wrong thing.

He will not be denied his art.

The Long Game

Alvarez plays across centuries. He has corrupted entire pantheons, caused holy wars between sibling gods, and built religions on lies so vast they have shaped civilizations.

He has agents in every major temple, every royal court, every order of knights that still clings to honor.

But his greatest plan remains unfinished: to create a new god, born from a fabricated prophecy, with Alvarez himself as the secret prophet behind it all — a lie so grand that its believers would shape the next age of Zin.

And if the Darkness dares interfere again… he will find a way to deceive even the void.

Environment:

Devils
Creature Sub Type

😈🔥 Devils: Sovereigns of Tyranny and Deceit

Devils are the infernal architects of domination, fiends whose very essence is woven from cruelty, order, and an insatiable hunger for control. 🖤 Born from the corrupted souls of mortals and forged in the crucible of The Abyss, they are the embodiment of calculated malevolence, wielding their authority with a finesse that chills the soul. From the lowliest imp to the mightiest archdevil, they exist to subjugate, manipulate, and oppress, their crimson eyes gleaming with the promise of tyranny. In any campaign, devils are master manipulators, their every word and deed a step toward bending the world to their iron will.

🛡️ Infernal Sovereigns: Masters of Domination

Devils revel in the art of control, their fiendish delight derived from crushing the weak and bending the strong to their service. 🏰 Their rule is a masterclass in power, blending ruthless retribution with seductive promises of order. Whether commanding legions in the depths of The Abyss or infiltrating mortal realms as shadowy overlords, they enforce their will with precision, punishing defiance with torments that echo through eternity. Encounters with devils are battles of wits and wills, their every gesture laced with the threat of subjugation.

Game Masters can shape devils to fit their world’s tone—perhaps as tyrannical warlords ruling blasted hellscapes, or subtle puppetmasters pulling the strings of mortal empires. Their hierarchies, from scheming lemures to imperious pit fiends, offer endless opportunities for intrigue, betrayal, and epic confrontations.

🌑 The Infernal Evolution: From Souls to Fiends

Devils arise from mortal souls cast into The Abyss, those who in life wielded order with malice or twisted laws to feed their greed. 🕳️ Judges who sentenced the innocent, tyrants who crushed dissent, or schemers who cloaked their ambition in legality—all are fodder for the infernal forge. Within The Abyss’s torturous depths, these souls are stripped of humanity, reshaped into fiends whose forms reflect their sins: barbed devils for the cruel, erinyes for the vengeful, or horned devils for the warlike. Emerging as power-hungry entities, they climb the infernal ladder, their malevolence honed by centuries of torment.

GMs can tailor this transformation to their cosmology—perhaps souls are judged by a dark deity, or The Abyss itself is a sentient force that sculpts devils to its whims. The evolution offers rich storytelling, with devils retaining faint echoes of their mortal lives as flaws or obsessions that heroes might exploit.

📜 Sinister Pacts: Bargains Sealed in Blood

The most cunning devils wield the power to forge infernal contracts, binding mortal souls in exchange for fleeting boons—wealth, power, or forbidden pleasures. ✍️ These pacts, scribed in blood and sealed in The Abyss’s fires, are traps of exquisite cruelty, promising glory but delivering servitude. A mortal who signs is ensnared, their soul tethered to the devil’s will, doomed to serve as a thrall or be reborn as a fiend upon death. The devil’s cunning ensures the contract’s terms are ironclad, twisting even the cleverest mortal’s hopes into chains.

Game Masters can use pacts as campaign centerpieces, with heroes seeking to break a contract, outwit a devil’s legalese, or rescue a soul from damnation. The stakes—personal or cosmic—make every deal a narrative hook, from a village’s ruin to a kingdom’s fall.

🗡️ Whisperers in the Shadows: Architects of Deceit

Devils are the ultimate manipulators, their honeyed words and shadowy plots weaving doom for the unwary. 🧠 They lurk unseen, posing as advisors, lovers, or gods, their disguises flawless until their schemes bear fruit. From sowing discord in royal courts to corrupting heroes with whispered temptations, they orchestrate chaos while cloaked in order. Their plans span lifetimes, each move calculated to tighten their grip on mortal realms, ensuring tyranny’s triumph.

GMs can craft devils as the hidden hand behind any calamity—a war sparked by a devil’s counsel, a cult led by a fiend in mortal guise, or a hero’s fall orchestrated by a single whispered lie. Their deceit makes them versatile villains, their influence a creeping dread that players must unravel.

🌌 Harbingers of Tyranny

Devils are more than monsters; they are the shadow of oppression given form, their every act a testament to the allure and horror of absolute control. 😈 In any world, they adapt to the setting’s flavor—ruling infernal citadels in a high-fantasy realm, or brokering deals in a gritty urban sprawl. In lands like Zin, where ancient sins fester, devils might whisper from the ruins of fallen temples, their contracts binding souls to a cycle of despair. They are the ultimate test of heroism, challenging players to outwit their cunning, resist their temptations, and shatter their dominion.

To face a devil is to battle a mind that sees mortals as pawns, a will that bends reality to its desires. Heroes who prevail may free souls from infernal chains or topple tyrannies, but the devil’s laughter lingers, a reminder that evil is patient, and The Abyss is never far away. 🔥

  • Special Senses:
  • Fiendsight: +60

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
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Item Information