Equipment
Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
- V Current: 10
- V Max: 10
- Item Charges:
- Max item charges: 1
-
Recharges:
0d0
+ 1
/
Dawn
- DC Check Number: 13
- Item Abilities:
-
1 |
Gust of Wind
2
- Object Damage Type Resistances(s):
-
Necrotic
-
Piercing
-
Radiant
- Object Damage Type Immunity:
-
Poison
-
Psychic
- Object Damage Type Vulnerability:
-
Fire
-
Force
-
Slashing
-
Object Damage Mitigation:
+10