Vermin Familiar, Pigeon
Vermin Familiars
500 gp
20 lbs
4

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31 / 31
12
12
30
14
60
30
2
3

  • Natural Weapon(s):
  • Claw (d6)


  • Passive Abilities:
  • Flyby
    2500 gp
  • Disparate Incarnation
    100 gp
  • Extra Weapon Damage - Psychic (d6)
    1000 gp
  • Vermin Telepathy
    500 gp

  • Abilities:
  • Terrifying Flutter

  • Free Abilities:
  • Cursed: Fear of Canines
    -200 gp

  • At Will Spell(s):
  • Invisibility, Minor
    2


  • Monster Bits:
  • 9 Fey Bark
    1 gp
  • Fey Dust
    4 gp

A plump pigeon perches on your shoulder, feathers slick gray with iridescent purple-green sheen. Beady red-ringed eyes dart, sharp beak pecks curiously, taloned feet grip tight, scattering dusty dander and faint city grit across your skin.

Vermin Familiars
Creature Sub Type
500 gp 15 lbs

Capricious Fey spirits incarnated into bodies reminiscent of normal pests, vermin familiars serve spellcasters and especially vermin hags. While they are most often drawn to serve wicked masters, they also delight in playing the part of dutiful servants to corrupt spellcasters who aren’t evil.

Secret.

Vermin familiars are gripped by deep-seated fears shared by the vermin forms they inhabit, and as such, are terrified of dogs and other canines.

  • At Will Spell(s):
  • Invisibility, Minor
    2

  • Speed:
  • Walking Speed: +30

  • Natural Weapon(s):
  • Claw (d6)

  • Extra Attack: +1

  • Passive Abilities:
  • Disparate Incarnation
    100 gp
  • Extra Weapon Damage - Psychic (d6)
    1000 gp
  • Vermin Telepathy
    500 gp

  • Free Abilities:
  • Cursed: Fear of Canines
    -200 gp

  • Skill Tier 1:
  • Bending Weapon Skill
  • Common Language Skill
  • Natural Weapon Skill
  • Sylvan Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music