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Selang
Medium - Size
60 lbs
Controller Role
8
951.17

Body
Mind
Soul
Vitality
76 / 76
Armor
14
15
Luck
Walking Speed
40
Jumping Speed
22
Nightsight
60
Unhindered Attacks
2
Reach
5
Damage Mitigation
2
Damage Type Immunity
Damage Mitigation
ST 2 | 4 SP | d5
Language Fluent

Quiver
Shortbow
 
Shortbow

  • Inventory Equipped Inventory Equipped:
  • Dagger
    4.1 2 gp
  • Quiver
    1 gp
  • Shortbow
    6.13 25 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Flute
    2 gp


  • Natural Armor Natural Armor:
  • Natural Armor +1
    16 0 gp


  • At Will Spell At Will Spell(s):
  • Alter Self
    2ap 2 Circle of Transmutation
  • Cause Fear
    23.1 2ap 1 Circle of Necromancy
  • Minor Illusion
    2ap 0 Circle of Illusion
  • Slumberwave
    23.1 2ap 1 Circle of Charm
  • Suggestion
    14.03 2ap 2 Circle of Charm
  • Summon Dancing Light
    2ap 0 Circle of Illusion

  • Innate Spell Per Long Rest Innate Spell(s) per Long Rest:
  • Flesh Contagion
    2ap 5 Circle of Necromancy
  • hideous Laughter
  • Otto's Irresistible Dance
    28 2ap 6 Circle of Charm
  • Puzzling Confusion
    23.1 2ap 4 Circle of Charm


  • Monster Bit Monster Bits:
  • 27 Fey Bark
    1 gp
  • 3 Fey Dust
    4 gp

This grinning humanoid looks like a handsome man, though his skin is black as obsidian, his eye glow red, and he has both insectoid legs and antennae.

Dark Satyrs. The selang or dark satyrs are twisted and vicious fauns who have abandoned nature worship, and instead venerate ancient gods of deep and malign intelligence. Selangs seek to help those evil gods enter the mortal world by opening dark portals and bridging a path to realms beyond mortal understanding.

Battle Song and Laughter. Selangs relish battle, pain, and torture—they find violence thrilling and bloodshed exciting, and they often laugh, sing, and boast shamelessly during combat. Although they are the diplomats and spokesmen of the old gods, their manic speech and alien logic can be hard to follow, requiring an Intelligence check (DC 16) to understand a dark satyr each round. They are most comfortable with the slithering tones of the Void Speech.

Blasphemous Music. Their cults and settlements are often found at the sites sacred to the dark gods, making hypnotic and alien harmonies with swarms of dorreqi. They are rarely the strongest soldiers, instead encouraging evil humanoids or other creatures of martial mien to fill the ranks, while the dark satyrs use their magic and poison against their foes.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information