Cause bleeding to yourself and heal your allies 3d6 per turn for 1 minute.
You tear a fresh gash across your forearm. The blood streams unnaturally, lifting in thin arcs toward your allies, wrapping them in a warm, red glow that seals cuts and straightens limbs with each pulse.
 Spell Info:
 Spell Info: Divine
 Divine							 Circle of Necromancy
 Circle of Necromancy		
 
	
		 
		
 Parameters:
 Parameters: 
			 1 minutes
									
				
				1 minutes			
			
 Regeneration Roll:
					Regeneration Roll:				
							
 Status Effect Parameters:
 Status Effect Parameters: Applied to
 Applied to  after Cast:
 after Cast: Bleeding (3d6)
							 
								Bleeding (3d6)							
						
 Consumes 1 Ability Charges:
 Consumes 1 Ability Charges: 
							 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										