Crimson Beacon
3 |
Spell

Cause bleeding to yourself and heal your allies 3d6 per turn for 1 minute.

You tear a fresh gash across your forearm. The blood streams unnaturally, lifting in thin arcs toward your allies, wrapping them in a warm, red glow that seals cuts and straightens limbs with each pulse.

  • Spell Info:
  • Spell Sphere: Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 3
  • Duration: 1 minutes

  • Regeneration Roll:

  • Consumes 1 Ability Charges:
  • Rite
    500 gp 1

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information