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FateTide Tell Your Story
Storm Totem
Small
Air Totems
Greater Totems
Totems
1 gp
15 lbs
Controller Role
5
10.17

Body
Mind
Soul
Vitality
13 / 13
Armor
10
10
Luck
Unhindered Attacks
1
Damage Mitigation
10
Damage Mitigation
ST 3 | 7 SP | d6

  • Full Ability Full Abilities:
  • Storm Currents
    14.43


  • Monster Bit Monster Bits:
  • Mechanical Part, Large
  • 2 Mechanical Part, Small
    0.1 gp

A tall totem crackles with swirling blue light. Winds whip around it as arcs of lightning dance across its frame, summoning dark clouds that spin and rumble in an unending storm.

An air totem that releases a continuous storm.

Air Totems
Creature Sub Type
Creature Sub Type
250

Air Totems Air Totems are typically based on speed and distance, and Lightning Lightning and Thunder Thunder.

They opposite of Earth Totems Earth Totems.

  • Damage Type Immunity Damage Type Immunity:
  • Lightning Lightning
  • Thunder Thunder

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Bludgeoning Bludgeoning

Greater Totems
Creature Sub Type
Creature Sub Type
750

Greater Totems are tougher to destroy, and are infused with greater elemental primordial essences.

  • Damage Mitigation Damage Mitigation: +10

Totems
Creature Sub Type
Construct
Creature Sub Type
1 gp 10 lbs 195

Shaman Shamans summon totems which can give them Elemental Motes Elemental Motes which can be used to grant them access to special spells or abilities.

  1. They are mostly made of wood, but are formed from primordial essence, and might not be as strong as Wood Wood .
  2. They might have certain immunities, or vulnerabilities depending on their totem type.
  3. When they are placed, they are immovable as they bind themselves to the encounter.
  4. They are typically immobile.

  • Essences Essences:
  • Body Body: -
  • Mind Mind: -
  • Soul Soul: -

  • Damage Type Resistance Damage Type Resistance:
  • Necrotic Necrotic
  • Piercing Piercing
  • Radiant Radiant

  • Damage Type Immunity Damage Type Immunity:
  • Poison Poison
  • Psychic Psychic

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Force Force
  • Slashing Slashing

  • Immune Status Effect Immune to Status Effect:
  • Diseased Diseased
  • Charmed Charmed
  • Exhausted Exhausted
  • Food Poisoning Food Poisoning
  • Frightened Frightened
  • Hungry Hungry
  • Parched Parched
  • Poisoned Poisoned
  • Sleeping Sleeping
  • Starving Starving
  • Suffocating Suffocating
  • Thirsty Thirsty

  • Status Effect Permanent Persistant/Permanent Status Effect:
  • Immobile Immobile

  • Immovable The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information