Lucky 7
Free Ability

Choose yourself or an ally within 60ft. Heal them for 4d8 and grant Shielded (2).

A thin gold sigil shaped like a hooked seven flashes over their sternum. Warm light pours through bruises and splits, stitching flesh in quick, clean seams. A faint, glassy film settles over them like lacquered armor.

  • Parameters:
  • Range:

  • Healing Roll:

  • Ability:
  • Charges: 1

  • Ability Activation Charges: 3

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music