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Reactive Spines
2ap 4 | Circle of Abjuration
Spell
21.79

Cause yourself or an ally to grow quills that deal damage to attackers and slow them.

Sharp quills burst through skin in staggered rows, each spine flexing with subtle muscular twitches. Striking attackers brush the barbed edges, tearing flesh and embedding slowing irritants as the reactive spines bristle for the next impact.

  • Spell Spell Info:
  • Spell Sphere: Primal Sphere of Magic Primal Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Close (30)
  • Duration: 1 minutes

  • Consumes Ability Charges Consumes 1 Ability Charges:
  • Air Mote
    1 Shaman

  • Free Ability Free Abilities:
  • Reactive Spines Attack
    21.79

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information