Disarming
Status Effect

You are attempting to disarm a mechanical or magical trap. The number of rounds to disarm a trap is: The Trap DC / 2.

  1. Example: A Trap DC of 12 would take 6 rounds, or a minute to disarm.

If you cancel the Disarming early before the duration is complete, there is a 50% chance the trap is triggered.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information