As the casting of this spell is complete, one of the two bracelets used in its casting is placed on a door in a structure owned by the spell’s caster, which then magically becomes a part of the door’s architecture. This could take the form of the bracelet encircling a doorknob, becoming a door knocker, becoming a handle, or similar.
At any time within the spell’s duration, a creature holding the other bracelet can take an action to touch it to an adjacent closed door on the same plane as the other affected door, and can open the touched door as part of the same action. When that door is opened, it has a portal opened within its frame that exits out the other doorway first designated in the casting of this spell.
This portal is one way, leading from the touched door to the first door within the structure. Both sides of this portal lead into the same room, and the creature that touches the second door decides which room on either side of the original door the portal opens into.
After activating the second bracelet in this way, the spell lasts for 1 minute, after which it ends, the portal closes, and both bracelets crumble into dust.
Upon completing the spell, one bracelet melds into a chosen door. Its mate, held by another, opens a portal. The touched door becomes a transient gateway, linking two designated rooms. The magic persists for a fleeting minute, after which both portals vanish, leaving naught but dusted memories.