Rules
Ancestries
Backgrounds
Classes
Subclasses
Spells
Curses
Mentas
Sanguines
Feats
Passive Abilities
Full Abilities
Abilities
Quick Abilities
Attack Abilities
Free Abilities
Reaction Abilities
Opportunity Attack Abilities
Innate Skills
Gathering Skills
Knowledge Skills
Crafting Skills
Weapon Skills
Armor Skills
Defensive Skills
Status Effects
View All
Objects
Adventuring Gear
Weapon Classifications
Weapons
Armor Classifications
Armors
Equipment
Crafting
Poisons
Potions
Elixirs
Reagents
View All
Crafting
Alchemy
Art
Brewing
Calligraphy
Cobbling
Cooking
Cosmetology
Enchanting
Glassblowing
Leatherworking
Machining
Masoning
Milling
Runeforging
Smithing
Tanning
Weaving
Woodworking
View All
Player Tools
Create Player Character
Create Enchantment Template
Simple Enchantment Templates
View All
GM Tools
Modify Encounter
Create Campaign
Name Generator
Combat Descriptor
Creatures
Random Encounter Tables
Random Tables
Custom House Rules
View All
Games
Free Games
Paid Games
About
About
Login
Sign up
Tell Your Story
Home
Game Rules
Passive Ability
Extra Critical Weapon Damage (d6)
Extra Critical Weapon Damage (d6)
Passive Ability
200 gp
Effect triggers on
's critical hit attack roll.
Extra Weapon Damage Roll:
1d6
Enchantment Restriction - Item Type:
Weapon
Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
Register for Free
-or-
Login
To access the dice log to keep track of your rolls
Register for Free
-or-
Login
To edit characters or creatures.
Effect 1
Your browser does not support the audio element.
Effect 2
Your browser does not support the audio element.
Ambience
Your browser does not support the audio element.
Music
Your browser does not support the audio element.
Item Information