Air Elemental
Air Elemental
Core Elemental
10

|

13
13
102
102
0
2
90
60

1

2


  • Natural Weapon(s):
  • Slam (2d8)


  • Passive Abilities:
  • Air Form

  • Abilities:
  • Elemental Whirlwind


An ethereal haze, a blend of mirage and fog, whispers through the air, roughly eight feet in diameter. It hovers independently, unaffected by the wind. Questing appendages spiral out in tight whirlwinds, probing the surrounding space with an insatiable curiosity.

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. Although it likes to race across the ground, picking up dust and debris as it goes, it can also fly and attack from above.

An air elemental can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

Environments:

Core Elemental
Creature Sub Type

Awakening the Core Elementals
The Core Elementals are ancient and enigmatic beings, each a manifestation of one of the fundamental elements that shape the cosmos. These elemental entities, born from the very fabric of existence, hold immense power and a unique connection to their respective elements.

Eternal Guardians of Elemental Realms
Each Core Elemental exists as an eternal guardian of their elemental realm, a domain where their element reigns supreme. These realms are mystical and awe-inspiring places, teeming with the raw energy and essence of their respective elements. Fire Elementals dance through rivers of molten lava, Earth Elementals traverse vast underground caverns, Water Elementals glide beneath the waves of infinite oceans, and Air Elementals soar high above the clouds in endless skies.

Elemental Manifestation
Though Core Elementals primarily reside within their elemental domains, they can be summoned and harnessed by spellcasters, adventurers, and beings of great power. When summoned, they take corporeal form, a breathtaking fusion of their elemental essence with a distinct humanoid appearance. The appearance of these embodiments is as diverse as the elements themselves. Fire Elementals may resemble fiery warriors, Earth Elementals could take on the form of rugged stone giants, Water Elementals appear as fluid merfolk, and Air Elementals manifest as ethereal beings with wispy, ever-shifting forms.

Guardians of Balance
The Core Elementals play an essential role in maintaining the delicate equilibrium of the universe. They serve as the stewards of their respective elements, ensuring that their forces are neither unleashed nor suppressed beyond their natural boundaries. Fire Elementals work to prevent raging infernos from consuming entire forests, Earth Elementals maintain the stability of the planet's crust, Water Elementals keep the oceans in check, and Air Elementals regulate the world's winds and atmosphere.

Boundless Elemental Powers
The powers of the Core Elementals are vast and awe-inspiring. Fire Elementals wield the fury of a blazing conflagration, scorching their enemies with searing flames. Earth Elementals possess immeasurable strength, capable of shaping mountains and causing earthquakes with a mere gesture. Water Elementals control the ebb and flow of tides, summoning tidal waves and powerful torrents. Air Elementals manipulate the very winds themselves, creating devastating storms and controlling the skies.

The Quest for Elemental Essence
In many adventures, acquiring the essence of a Core Elemental is a coveted quest. These ethereal essences are highly sought after, as they bestow individuals with extraordinary elemental abilities and a profound connection to their chosen element. Such quests often lead characters on journeys of self-discovery, heroism, and a deeper understanding of the elemental forces that shape the world.

Unfolding Elemental Sagas
The Core Elementals offer a rich tapestry of potential stories and adventures within your campaign. The chance to commune with these ancient beings, harness their elemental power, and unravel the secrets of their domains can lead to epic sagas, memorable quests, and unforgettable encounters, making them a thrilling addition to your world.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Exhausted
  • Petrified
  • Poisoned
  • Sleeping
  • Starving
  • Suffocating
  • Unconscious

  • Damage Mitigation: +2

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information