Frost Giant Hunter
Frost Giants
5,000 lbs
16

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125 / 125
16
19
40
20
60
15
2
10
1

Quiver
Bracers, Leather
Clothes, Traveler's
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    5 gp
  • Clothes, Traveler's
    2 gp
  • Longbow
    50 gp
  • Quiver
    1 gp
  • Longbow

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Leather strap
    0.2 gp
  • Leather, piece, cured
    0.1 gp
  • Leatherworking Tools
    15 gp
  • Shortsword
    10 gp
  • Shortsword


  • Natural Armor:
  • Natural Armor +3
    0 gp
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Cold Touch (3d8)
  • Cold Touch (3d8)


  • Passive Abilities:
  • Robust Build
    500 gp

  • Full Abilities:
  • Frozen Armor

  • Abilities:
  • Cold Breath (20) (4d6)

  • Quick Abilities:
  • Hunter's Mark
    1000 gp Hunter 1

  • Attack Abilities:
  • Cold Attack (4d6)
    8600 gp
  • Jinx Shot Attack
    1500 gp
  • Pinning Attack
    150 gp
  • Tricky Arrow
    64000 gp

  • Free Abilities:
  • Cold Lash

You see a towering figure draped in layered pelts, claws and fangs stitched into seams. Ice rims his braided beard. A spear of carved tusk rests across broad shoulders, its tip stained dark and cracked.

Environment:

Frost Giants
Creature Sub Type

Frost Giants tower over most beings, thriving in icy realms. Their strength rivals avalanches, and they often dwell in mountain fortresses carved from glaciers. Though fierce, some uphold ancient codes of honor. Fire is their bane, and they respect cunning foes as much as powerful ones.

You see towering figures of ice-veined flesh, their skin pale as frozen stone, hair like wind-whipped snow. Each step cracks the ground, breath steaming in thick clouds, eyes glinting like frost-bitten steel.

  • Damage Type Immunity:
  • Cold

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +3
    0 gp

  • Natural Weapon(s):
  • Cold Touch (3d8)

  • Extra Attack: +1

  • Passive Abilities:
  • Robust Build
    500 gp

  • Full Abilities:
  • Frozen Armor

  • Abilities:
  • Cold Breath (20) (4d6)

  • Attack Abilities:
  • Cold Attack (4d6)
    8600 gp

  • Free Abilities:
  • Cold Lash

  • Skill Tier 2:
  • Common Language Skill
  • Domir Language Skill

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information