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FateTide Tell Your Story
Black Wizard, Tier 1
Medium - Size
Wizards, Tier 1
3,000 gp
10 gp / day
130 lbs
Controller Role
2
311.83

Body
Mind
Soul
Vitality
14 / 14
Mana
2 / 2
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
1
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Poison Bolt
    9.9 2ap 1 Circle of Necromancy


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Grim Hand Manipulate Life Word of Bloodletting
  • Spell Level 1 | Cause Fear Chillrend Hex Skeletal Hands Soul Siphon


  • Monster Bit Monster Bits:
  • 15 Humanoid Blood
    0.15 gp
  • 39 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 91 Animal Meat
    0.05 gp
  • 13 Soft Skin
    0.05 gp

Your dark robes cling to your frame, their tattered edges whispering against the damp earth. A simple skull-topped staff rests in your grip, its worn surface etched with faded runes. Green energy flickers at your fingertips as skeletal hands twitch beneath the grave soil, awaiting your hesitant command.

The black wizard neophyte studies necromancy’s fundamentals, learning to manipulate life’s ebb and flow. Their magic animates the dead, siphons vitality, and communes with spirits. Often practicing in graveyards or secluded crypts, they refine their craft carefully, as uncontrolled spells can backfire or attract unwanted attention from the living.

Wizards, Tier 1
Creature Template
Creature Template
3,000 gp 5.38

Neophyte Wizards are fledgling spellcasters who have begun to grasp the fundamentals of their chosen school of magic. They are typically students, apprentices, or self-taught individuals who have not yet attained full mastery. While they are capable of casting spells and wielding magical power, their abilities are still developing, and they lack the deep reserves of more experienced wizards.

Combat Role

  1. Neophytes are battlefield controllers or support casters.
  2. They rarely deal large amounts of direct damage but instead focus on protecting allies, countering enemy spells, or providing tactical advantages.
  3. They should be protected by stronger creatures in an encounter, as their low defenses make them easy targets.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Bending Weapon Skill Bending Weapon Skill
  • Magic Magic
  • Psyche Psyche

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information