Guard Slayer, Tier 4
Guards, Tier 4
1,500 gp / day
280 lbs
38
14720.73

322 / 322
10
30
30
24
10
3
5
13
40

Helmet, Dragon Skull
Plate, Dragon Bone
Bracers, Mithral
Clothes, Uniform
Cloak of Protection
Signet Ring
Greaves, Mithral
Ambercore Greatsword
 
Ambercore Greatsword

  • Inventory Equipped:
  • Ambercore Greatsword
  • Bracers, Mithral
    600 12000 gp
  • Cloak of Protection
    20 11000 gp
  • Greaves, Mithral
    300 30000 gp
  • Helmet, Dragon Skull
    250 5000 gp
  • Plate, Dragon Bone
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • 3 Handaxe
    3.12 5 gp | Weapon Enchantment +2
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    20 100 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Robust Build
    500 gp
  • Skill ADV: Fortitude
    7500 gp
  • Extra Weapon Damage - Radiant (d8)
    7.23 3000 gp
  • Light of Omus (Torchlight)
    200 gp
  • Weapon Enchantment +1
    1000 gp
  • Magical AC +2
    20 4000 gp
  • Mithral Armor
    500 gp
  • Comfortable Armor
    100 gp
  • Magical AC +1
    10 1000 gp
  • Skill Modifier: Fortitude +1
    2500 gp
  • Skill Modifier: Balance +1
    2500 gp
  • Skill Roll Mod: Psyche +1
    2500 gp
  • Skill Modifier: Willpower +1
    2500 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    225 6000 gp
  • Execution Rhythm
    9.5

  • Quick Abilities:
  • Solid Armament
    120 1000 gp

  • Attack Abilities:
  • Damaging Attack (d20)
    15.34 64000 gp
  • Cleave
  • Pommel Strike
    4.89
  • Arcing Slash
  • Breaking Edge
    3.96
  • Lacerating Strike
    1.67
  • Rising Cut
    4.39

  • Reaction Abilities:
  • Grinding Halt
  • Cross-Guard Catch
  • Unshakable Defense
    3000 gp

  • Opportunity Attack Abilities:
  • Sentinel Hamstring
    7.6 300 gp
  • Sentinel Protector
    500 gp

  • Innate Spell per Long Rest:
  • Radiant Beams
    52.03 4

You see scale-forged plate blackened at the seams, greatsword etched with old runes slung across his back. His helm bears a dragon’s maw, visor glowing faint. Every step scrapes steel against stone—deliberate, final.

Oath Guard Slayers are executioners and champions bound to destroy the most dangerous enemies of the realm—traitors, heretics, or cursed beings. Clad in dragon-forged armor and wielding massive greatswords, they serve as both symbol and sword of final judgment. Their presence signals that mercy is no longer offered.

Guards, Tier 4
Creature Sub Type
4500.09

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Dominated
  • Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    20 100 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 9:
  • Attention
  • Empathy
  • Frighten
    33.68
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Navigation
  • Religion

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music