Oath Guard Slayer
Oath Guards
1,500 gp / day
280 lbs
38

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Helmet, Dragon Skull
Plate, Dragon Bone
Bracers, Mithral
Clothes, Uniform
Cloak of Protection
Signet Ring
Greaves, Mithral
Ambercore Greatsword
 
Ambercore Greatsword

  • Inventory Equipped:
  • Ambercore Greatsword
  • Bracers, Mithral
    12000 gp
  • Cloak of Protection
    2000 gp
  • Greaves, Mithral
    30000 gp
  • Helmet, Dragon Skull
    5000 gp
  • Plate, Dragon Bone
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • 3 Handaxe
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Robust Build
    500 gp
  • Skill ADV: Fortitude
    2500 gp
  • Extra Weapon Damage - Radiant (d8)
    3000 gp
  • Light of Omus (Torchlight)
    200 gp
  • Weapon Enchantment +1
    1000 gp
  • Magical AC +2
    4000 gp
  • Mithral Armor
    500 gp
  • Contesting Roll Mod: +1
    500 gp
  • Equipment - Magical AC Modfier +1
    1500 gp
  • Comfortable Armor
    100 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Quick Abilities:
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Damaging Attack (d20)
    64000 gp
  • Cleave
    250 gp
  • Pommel Strike
    150 gp
  • Arcing Slash
    500 gp
  • Lacerating Strike
    400 gp

  • Reaction Abilities:
  • Grinding Halt
    100 gp
  • Unshakable Defense
    3000 gp

  • Opportunity Attack Abilities:
  • Sentinel Hamstring
    300 gp
  • Sentinel Protector
    500 gp

  • Innate Spell per Long Rest:
  • Radiant Beams
    4

You see scale-forged plate blackened at the seams, greatsword etched with old runes slung across his back. His helm bears a dragon’s maw, visor glowing faint. Every step scrapes steel against stone—deliberate, final.

Oath Guard Slayers are executioners and champions bound to destroy the most dangerous enemies of the realm—traitors, heretics, or cursed beings. Clad in dragon-forged armor and wielding massive greatswords, they serve as both symbol and sword of final judgment. Their presence signals that mercy is no longer offered.

Oath Guards
Creature Sub Type

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Dominated
  • Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 9:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Navigation
  • Religion

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information