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FateTide Tell Your Story
Chilling Presence
Free Ability
Free Ability
2.51

When combat begins, enemies within 10 ft of you must succeed a fortitude roll every round or become Chilled.

Frost creeps across the ground in thin, splintering lines as the air crystallizes around you. Breath freezes midair, and nearby foes shudder as creeping cold seeps into their veins, slowing every movement.

  • Parameters Parameters:
  • Range: Self
  • Persistent Aoe AOE: 10 Sphere | Aoe Follows Target AOE Follows Target
  • Duration: 1 minutes

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Fortitude

  • Triggers After Combat Begins Triggers After Combat Begins

  • Status Effect Parameters Status Effect Parameters:
  • Target Retries Contesting Roll on End of Turn Target RETRIES Contesting Roll on END of Target turn

  • Ability Activation Charges Ability Activation Charges: 2

  • Effect Only Affects Opposing Team Type Effect Only Affects Opposing Team.

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Harbinger of Permafrost
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information