Conduit Resilience
Reaction Ability
1,000 gp

When absorbing a spell, you gain temporary V. Additionally, you gain resistance to one damage type of your choosing for 3 rounds.

Energy flows into your core, vibrant currents spiraling outward. A protective layer solidifies around you, adopting the color of the damage to protect you.

  • Parameters:
  • Range:
  • Duration: 3 rounds

  • Temporary Vitality Roll:

  • When Gets Item Type Against
  • Spell

  • Consumes 2 Ability Charges:
  • Sanguine
    500 gp Sorcerer 1

Attached Items
# Type Name
1 Subclass Blood of the Conduit
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information