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FateTide Tell Your Story
Necromechanical Golem - Archon of Iron and Flame
Large
800 lbs
Brute Role
25
3343.47

Body
Mind
Soul
Vitality
126 / 126
Armor
15
20
Luck
Walking Speed
35
Jumping Speed
40
Nightsight
60
Blindsight
10
Ghostsight
30
Unhindered Attacks
3
Reach
5
Damage Mitigation
8
Damage Type Resistance
Damage Type Immunity
Immune Status Effect
Status Effect Permanent
Damage Mitigation
ST 4 | 10 SP | d7
ST 7 | 19 SP | d10
ST 8 | 22 SP | d11

  • Natural Armor Natural Armor:
  • Natural Armor +5
    80 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (10) (3d10)
    260.8
  • Claw (10) (2d8)
    414.49
  • Slam (10) (2d8)
    215.2


  • Passive Ability Passive Abilities:
  • Extra Damage - Fire (d12)
    8.69 47000 gp
  • Linked Will
    5000 gp
  • Soul Reactor
    8.82 5000 gp
  • Advanced Armor Training - Natural
    150 Requires Skill Tier 7 Natural Armor Skill

  • Ability Abilities:
  • Forgeguard Barrier
    330
  • Furnace Breath
  • Graviton Pulse
  • Solar Hammer
    14.59
  • Soul Detonation
  • Soulflare

  • Quick Ability Quick Abilities:
  • Molten Slam
    11.13
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Radiant Cleave
    23.79 15000 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill
  • Bonebreaker Strike
    1000 gp Requires Skill Tier 7 Natural Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 40 Mechanical Part, Large
    1 gp
  • 80 Mechanical Part, Small
    0.1 gp

The Forged Soul now walks as a being of divine metallurgy — its armor layered with radiant sigils, its eyes burning with twin furnaces of wrath.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information