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Antimagic Field
Concentration 2ap 8 | Circle of Abjuration
Spell
1000

A 10-foot invisible sphere of antimagic surrounds you and moves with you. Inside it, spells cannot be cast, magical effects are suppressed, and magic items temporarily lose their magical properties unless the magic comes from an artifact or deity. Targeted spells fail against anything inside the sphere, and area spells cannot extend into it.

Active spells on creatures or objects stop functioning while they remain inside the sphere, though their duration continues to pass. Teleportation, planar travel, portals, and extradimensional entrances fail or close temporarily. Summoned or magically created creatures and objects vanish while inside the sphere, then return once their space is no longer covered. Dispel Magic cannot affect the sphere, and multiple antimagic spheres do not cancel each other.

An unseen force envelops you; spells around you sputter out, summoned beings fade, and enchanted items lose their luster. Within a ten-foot radius, magic ceases, leaving only mundane reality.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Divine Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Self
  • AOE: 10 Sphere
  • Duration: Concentration 1 hours

  • Immune to Spells Target is immune to damage and any effect from spells.

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