Gravechill Skeleton
Gravechill Skeleton
Skeletons
1

|

12
13
32
32
0
2
30
60

1


  • Natural Armor:
  • Natural Armor +1
    0 gp


  • Natural Weapon(s):
  • Gravechill Claw


  • Free Abilities:
  • Aura of the Grave


An uncanny frostiness exudes from its being, an aura laced with the bone-chilling essence of mortality. Enveloped in an icy shroud, these skeletal beings transcend their feeble counterparts in both resilience and peril, establishing a formidable and chilling presence that sends shivers through the very core.

Imbued with an otherworldly frost, gravechill skeletons exude the frigid essence of demise. Possessing greater resilience compared to ordinary skeletons and adorned with an icy aura, they present a heightened level of peril surpassing that of their lesser kin.

Skeletons
Creature Sub Type

Skeletons are a haunting manifestation of death and dark magic, a constant reminder of the eerie and unsettling power that lies beyond the veil. These skeletal entities are not mere remnants of the past; they are instruments of dread, animated by sinister forces that summon them forth from their stony tombs and ancient battlefields.

Origins of the Skeletons:
Skeletons arise when animated by dark magic, often at the behest of nefarious spellcasters who harness their grim power. They heed the call of these practitioners, their bony forms emerging from their resting places. Alternatively, they can rise of their own accord in places saturated with death and loss, awakened by the stirrings of necromantic energy or the presence of corrupting evil. Once awakened, they move with a cold, mechanical purpose, their actions a pale imitation of the way they behaved in life.

Obedient Servants of Darkness:
These skeletal beings are obedient servants, bound to the will of their creator. They follow orders with unwavering determination, adhering strictly to the commands they are given, even if it leads to unforeseen consequences. Their literal interpretation of orders and inability to adapt to changing circumstances can make them a double-edged sword for their masters. They can perform a variety of tasks, from wielding weapons and wearing armor to more complex actions like operating siege weapons or scaling siege ladders. However, they require detailed instructions to execute such tasks effectively.

Habitual Behaviors:
When not under the direct control of a master, independent skeletons sometimes exhibit habitual behaviors that harken back to their past lives. These eerie spectacles are like a glimpse into their previous existence, as if their bones are compelled to reenact the mundane actions of their former living selves. A skeletal miner might be seen chipping away at stone walls, while a skeletal guard stands sentry at a random doorway, both lost in an eternal loop of the past. Nobles' skeletons might continue their unfinished dance in an empty ballroom, a haunting reminder of a celebration long gone.

Relentless Pursuers of Death:
When these skeletal entities encounter the living, the necromantic energy that drives them compels them to kill without mercy. They attack relentlessly, showing little sense of self-preservation, for they possess no connection to their former lives or emotions. Their hollow eye sockets glare with an otherworldly malevolence as they strike, their bone-crafted weapons dealing death until they themselves are destroyed.

In your world, skeletons represent an ever-present threat, a reminder of the dark arts that can bring forth the undead. Their eerie, obedient, and relentless nature makes them a formidable adversary, lurking in the shadows to challenge the bravest of adventurers.

  • Special Senses:
  • Nightsight: +60

  • Damage Type Vulnerability:
  • Bludgeoning

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information