Heavy Guard
Reaction Ability

Brace the club across your body, halving damage taken until the start of your next turn.

  • Parameters:
  • Range:

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Ability:
  • Charges: 1
  • Recharge: 6

  • Ability Activation Charges: 2

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Weapon Classification Greatclubs
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music