Hill Giant Siege Catapultier
Hill Giants
10,000 lbs
22

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243 / 243
17
21
40
3
10

Bandoleer
Club
 
Club


  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Slam (3d8)


  • Passive Abilities:
  • Extra Weapon Damage - (d10)
    8000 gp
  • Robust Build
    500 gp

  • Full Abilities:
  • Boulder Toss

  • Abilities:
  • Burning Catapult (5d10)
  • Catapult (8d6)
  • Poison Catapult (5d10)

  • Quick Abilities:
  • Fling

  • Attack Abilities:
  • Concussive Smash
    250 gp
  • Blackjack
    1000 gp

You see the hill giant crouched like a boulder pile, splintered timber and iron lashed to its back. The catapult creaks as its rider hauls a lever, loading a jagged stone the size of a cart.

Environments:

Hill Giants
Creature Sub Type

Hill Giants are brutish, towering scavengers who favor brute strength over tactics. They dwell in crude camps near hills or valleys, often herding livestock or raiding for food. Clad in patchwork hides, they wield tree trunks as clubs and can hurl boulders with devastating force. Gluttony drives much of their behavior.

You see a hulking shape lurch over the hilltop, belly swaying, shoulders hunched. Its skin is thick and blotched, hair matted with dirt. A felled tree rests in one hand, dragged like a club.

  • Natural Armor:
  • Natural Armor +4
    0 gp

  • Natural Weapon(s):
  • Slam (3d8)

  • Extra Attack: +1

  • Passive Abilities:
  • Extra Weapon Damage - (d10)
    8000 gp
  • Robust Build
    500 gp

  • Full Abilities:
  • Boulder Toss

  • Quick Abilities:
  • Fling

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Attention
  • Excavating
  • Fortitude
  • Hunting
  • Mining
  • Natural Armor Skill
  • Natural Weapon Skill
  • One-Handed Melee Weapon Skill

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information