Chain Healing
2 |
Spell

Choose 3 targets and heal them within 60ft.

Arcs of glowing water leap between allies, connecting them in a shifting web of light. Each pulse surges with gentle force, mending wounds as liquid energy flows from one to the next.

  • Spell Info:
  • Spell Sphere: Primal
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 3

  • Healing Roll:
  • Spell Upcastable :

  • Status Effect Parameters:

  • Consumes 1 Ability Charges:
  • Water Mote
    1

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music