Scare
Ability

The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

A sudden, jarring presence looms—shadows stretch unnaturally, outlines twist. Air grows heavy, pressing inward. Limbs stiffen, breath catches, and an unseen force grips the spine, urging movement yet locking every muscle in place.

  • Parameters:
  • Range:
  • Duration: 1 minutes

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:

  • Ability:
  • Charges: 1
  • Resets: Long Rest

  • Ability Activation Charges: 1

Attached Items
# Type Name
1 Creature Quasit
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information