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FateTide Tell Your Story
Earthen Wall Totem
Small
Earth Totems
Greater Totems
Totems
1 gp
15 lbs
Support Role
10
0

Body
Mind
Soul
Vitality
13 / 13
Armor
10
10
Luck
Unhindered Attacks
1
Damage Mitigation
10
Damage Mitigation

  • Full Ability Full Abilities:
  • Earthen Wall


  • Monster Bit Monster Bits:
  • Mechanical Part, Large
  • 2 Mechanical Part, Small
    0.1 gp

A broad stone totem grinds as it awakens, cracks glowing faintly amber. Segments of hardened earth rise around allies, forming rough, shifting barriers that absorb strikes before crumbling into dust.

An earth totem that grants Shielded 3 Shielded (3) to those nearby.

Earth Totems
Creature Sub Type
Creature Sub Type
300

Earth Totems Earth Totems are typically based in buffing, debuffing, and control, and Bludgeoning Bludgeoning.

They are the opposite of Air Totems Air Totems.

  • Damage Type Immunity Damage Type Immunity:
  • Bludgeoning Bludgeoning

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Lightning Lightning
  • Thunder Thunder

Greater Totems
Creature Sub Type
Creature Sub Type
750

Greater Totems are tougher to destroy, and are infused with greater elemental primordial essences.

  • Damage Mitigation Damage Mitigation: +10

Totems
Creature Sub Type
Construct
Creature Sub Type
1 gp 10 lbs 195

Shaman Shamans summon totems which can give them Elemental Motes Elemental Motes which can be used to grant them access to special spells or abilities.

  1. They are mostly made of wood, but are formed from primordial essence, and might not be as strong as Wood Wood .
  2. They might have certain immunities, or vulnerabilities depending on their totem type.
  3. When they are placed, they are immovable as they bind themselves to the encounter.
  4. They are typically immobile.

  • Essences Essences:
  • Body Body: -
  • Mind Mind: -
  • Soul Soul: -

  • Damage Type Resistance Damage Type Resistance:
  • Necrotic Necrotic
  • Piercing Piercing
  • Radiant Radiant

  • Damage Type Immunity Damage Type Immunity:
  • Poison Poison
  • Psychic Psychic

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Force Force
  • Slashing Slashing

  • Immune Status Effect Immune to Status Effect:
  • Diseased Diseased
  • Charmed Charmed
  • Exhausted Exhausted
  • Food Poisoning Food Poisoning
  • Frightened Frightened
  • Hungry Hungry
  • Parched Parched
  • Poisoned Poisoned
  • Sleeping Sleeping
  • Starving Starving
  • Suffocating Suffocating
  • Thirsty Thirsty

  • Status Effect Permanent Persistant/Permanent Status Effect:
  • Immobile Immobile

  • Immovable The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information