Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Totemic Durability
1ap 1 | Circle of Abjuration
Spell

Up to 3 targets gain 2d10 Temp Vitality.

Earthen light ripples from your totem, coating chosen allies in shifting stone patterns. The glow hardens into protective layers, pulsing once before settling as dense, temporary vitality beneath their skin.

  • Spell Spell Info:
  • Spell Sphere: Primal Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  1ap

  • Parameters Parameters:
  • Range: Near (60)
  • Max Targets: 3

  • Temporary Vitality Roll Temporary Vitality Roll:

  • Consumes Ability Charges Consumes 1 Ability Charges:
  • Water Mote
    1 Shaman

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information