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FateTide Tell Your Story
Yellow Wizard, Tier 4
Medium - Size
Wizards, Tier 4
50,000 gp / day
130 lbs
Controller Role
33
9766.4

Body
Mind
Soul
Vitality
140 / 140
Mana
33 / 33
Armor
9
14
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
4
Reach
5
Contesting Roll Adv Vs Spells
ST 2 | 4 SP | d5
ST 7 | 19 SP | d10
ST 9 | 25 SP | d12
Skill Roll Adv
Language Fluent

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped Inventory Equipped:
  • Robe of the Archmagi, Gray
    200 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Ability Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell At Will Spell(s):
  • Arctic Arrow
    5.88 2ap 1 Circle of Conjuration
  • Cloud of Pestilence
    15.02 2ap 3 Circle of Conjuration
  • Cloudkill
    2ap 5 Circle of Conjuration
  • Dimension Door
    800 2ap 4 Circle of Conjuration
  • Misty Step
    48 1ap 2 Circle of Conjuration
  • Spiral Shift
    2ap 2 Circle of Conjuration
  • Summon Dust Mephit
    2ap 2 Circle of Conjuration


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Blade Blast Feeding Swarm Fire Hawk Infestation Onslaught Summon Mage Hand Void Maw
  • Spell Level 1 | Fog Cloud Magmin Grasp Summon Familiar
  • Spell Level 2 | Summon Minor Whirling Blades Web Weave
  • Spell Level 3 | Cobra Spray Hearth Spire Ironspike Chains
  • Spell Level 4 | Blood-fly Swarm Fermented Deluge Meteor Orbit
  • Spell Level 5 | Hidden Lodge Summon Greater Elemental Teleportation Circle
  • Spell Level 6 | Avatar of War Cometfall Plane Shift Self Self Teleport Summon Major Fey
  • Spell Level 7 | Call Stronghold Group Teleport Hellfire Monarch Plane Shift
  • Spell Level 8 | Arcane Maze Incendiary Cloud Summon Adult Dragon
  • Spell Level 9 | Planar Gateway Wish Fulfillment


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

Reality bends at your command, golden light swirling as vast summoning circles bloom beneath your fingertips. Your robes shimmer with celestial glyphs, their radiance pulsing with boundless energy. The staff in your grasp hums with creation’s song, portals shifting in and out of existence as beings answer your call.

The Yellow Wizard Archon is the supreme master of conjuration, capable of summoning entities, objects, and forces with absolute precision. They create permanent gateways, bind powerful extraplanar beings, and shape entire realities. Their presence reshapes battlefields, commanding legions of summoned creatures and bending space to their unbreakable will.

Environment: Urban

Wizards, Tier 4
Creature Template
Creature Template
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +3

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Influence Influence
  • Willpower Willpower

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

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To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information