Yellow Wizard Archon
Archon Wizards
50,000 gp / day
130 lbs
33

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140 / 140
33 / 33
9
9
30
4
5

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped:
  • Robe of the Archmagi, Gray
    64000 gp
  • Staff of the Magi
    11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Arctic Arrow
    1
  • Cloud of Pestilence
    3
  • Cloudkill
    5
  • Dimension Door
    4
  • Misty Step
    2
  • Spiral Shift
    2
  • Summon Dust Mephit
    2


  • Spellcasting |
  • | Blade Blast Feeding Swarm Fire Hawk Infestation Onslaught Summon Mage Hand Void Maw
  • | Fog Cloud Magmin Grasp Summon Familiar
  • | Summon Minor Whirling Blades Web Weave
  • | Cobra Spray Hearth Spire Ironspike Chains
  • | Blood-fly Swarm Fermented Deluge Meteor Orbit
  • | Hidden Lodge Summon Greater Elemental Teleportation Circle
  • | Avatar of War Cometfall Plane Shift Self Self Teleport Summon Major Fey
  • | Call Stronghold Group Teleport Hellfire Monarch Plane Shift
  • | Arcane Maze Incendiary Cloud Summon Adult Dragon
  • | Planar Gateway Wish Fulfillment

Reality bends at your command, golden light swirling as vast summoning circles bloom beneath your fingertips. Your robes shimmer with celestial glyphs, their radiance pulsing with boundless energy. The staff in your grasp hums with creation’s song, portals shifting in and out of existence as beings answer your call.

Environment:

Archon Wizards
Creature Sub Type

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +3

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 7:
  • Empathy
  • Fortitude
  • Influence
  • Willpower

  • Skill Tier 9:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information