Kaelra Vurnstone, Warden of Ash and Oath
Oath Guards
10,000 gp / day
260 lbs
40

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Plate Armor of the Molten Core
Bracers, Mithral
Clothes, Uniform
Signet Ring
Greaves, Mithral
Boots, Mithral
Twin-Chained Molten Mauls
 
Twin-Chained Molten Mauls

  • Inventory Equipped:
  • Boots, Mithral
    36000 gp
  • Bracers, Mithral
    12000 gp
  • Greaves, Mithral
    30000 gp
  • Plate Armor of the Molten Core
    54400 gp
  • Twin-Chained Molten Mauls
    16010 gp
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • 4 Healing Potion, Master
    200 gp
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Iron Discipline
    1500 gp
  • Damage Type Immunity: Fire
    20000 gp
  • Limited Magic Immunity
    15000 gp
  • Magical AC +3
    16000 gp
  • Skill ADV: Fortitude
    2500 gp
  • Adamantine Weapon
    500 gp
  • Extra Weapon Damage - Fire (2d8)
    3000 gp
  • Weapon Enchantment +3
    10000 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Abilities:
  • Commanding Shout
  • Molten Surge
  • Molten Wave (r5)

  • Quick Abilities:
  • Battlefield Assessment
  • Focused Assault
  • Hold the Line
  • Tactical Withdrawal
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Hurling Impact
    100 gp
  • Backbreaker
    300 gp
  • Concussive Smash
    250 gp

  • Free Abilities:
  • Zone of Authority
  • Fire Shield Lash

  • Reaction Abilities:
  • No One Left Behind
  • Unshakable Defense
    3000 gp

  • At Will Spell(s):
  • Lava Eruption
    4
  • Lava Splash
    3

You see armor cracked with ember-glow, like cooled stone split by heat. Two blackened hammers drag behind her, linked by chain, each head flickering with molten light. Her eyes hold the stillness of fire unlit.

Kaelra Vurnstone commands the Oath Guard’s vanguard, wielding twin hammers bound by molten chain. Her armor, shaped like cooled magma, marks her as the Warden of Ash and Oath—an executioner of traitors and keeper of sacred pacts. When she marches, it is to end what others fear to face.

Oath Guards
Creature Sub Type

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Dominated
  • Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 9:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Navigation
  • Religion

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information