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Kaelra Vurnstone, Warden of Ash and Oath
Medium - Size
Guards - Tier 4
10,000 gp / day
260 lbs
Leader Role
40
30700.46

Body
Mind
Soul
Vitality
322 / 322
Armor
10
28
Luck
Walking Speed
30
Jumping Speed
24
Climbing Speed
30
Nightsight
60
Blindsight
20
Unhindered Attacks
3
Reach
5
Damage Mitigation
3
Damage Type Immunity
Immune Status Effect
Contesting Roll Adv Vs Status Effect
Damage Mitigation
ST 9 | 25 SP | d12
ST 10 | 28 SP | d13
ST 11 | 40 SP | d14
Skill Roll Adv
Skill Roll Dis

Plate Armor of the Molten Core
Bracers, Mithral
Clothes, Uniform
Signet Ring
Greaves, Mithral
Boots, Mithral
Twin-Chained Molten Mauls
 
Twin-Chained Molten Mauls

  • Inventory Equipped Inventory Equipped:
  • Boots, Mithral
    32 36000 gp
  • Bracers, Mithral
    48 12000 gp
  • Greaves, Mithral
    32 30000 gp
  • Plate Armor of the Molten Core
    683.71 59400 gp
  • Twin-Chained Molten Mauls
    21.23 16010 gp
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped Inventory Unequipped:
  • 4 Healing Potion (10d4 + 20)
    138.85 200 gp
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion (8d4 + 8)
    55.85 100 gp
  • Signal Whistle
    3 gp


  • Passive Ability Passive Abilities:
  • Iron Discipline
    1500 gp
  • Damage Type Immunity: Fire
    200 20000 gp
  • Limited Magic Immunity
    250 15000 gp
  • Magical AC +3
    30 16000 gp
  • Skill ADV: Fortitude
    7500 gp
  • Adamantine Weapon
    75 500 gp
  • Extra Weapon Damage - Fire (2d8)
    12.03 3000 gp
  • Weapon Enchantment +3
    10000 gp
  • Knightly Presence
    1500 gp Requires Skill Tier 1 Heavy Armor Skill
  • Advanced Armor Training - Heavy
    225 6000 gp Requires Skill Tier 7 Heavy Armor Skill

  • Ability Abilities:
  • Commanding Shout
    480
  • Molten Surge
  • Molten Wave (r5)

  • Quick Ability Quick Abilities:
  • Battlefield Assessment
  • Focused Assault
    -600
  • Hold the Line
  • Tactical Withdrawal
  • Shock Tremor
    2.45 Requires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Solid Armament
    120 1000 gp Requires Skill Tier 5 Heavy Armor Skill
  • Seismic Crown
    24 Requires Skill Tier 7 Two-Handed Melee Weapon Skill

  • Attack Ability Attack Abilities:
  • Backbreaker
    2.26 300 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Concussive Smash
    3.76 250 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Hurling Impact
    100 gp Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Sundering Strike
    500 gp Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill
  • Avalanche Charge
    29.74 3000 gp Requires Skill Tier 9 Two-Handed Melee Weapon Skill

  • Free Ability Free Abilities:
  • Zone of Authority
  • Fire Shield Lash
    20.71
  • Demolition Burst
    4.99 Requires Skill Tier 4 Two-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • No One Left Behind
  • Unshakable Defense
    3000 gp Requires Skill Tier 3 Heavy Armor Skill

  • At Will Spell At Will Spell:
  • Lava Eruption
    5.01 2ap 4 Circle of Transmutation
  • Lava Splash
    8.01 2ap 3 Circle of Conjuration

You see armor cracked with ember-glow, like cooled stone split by heat. Two blackened hammers drag behind her, linked by chain, each head flickering with molten light. Her eyes hold the stillness of fire unlit.

Kaelra Vurnstone commands the Oath Guard’s vanguard, wielding twin hammers bound by molten chain. Her armor, shaped like cooled magma, marks her as the Warden of Ash and Oath—an executioner of traitors and keeper of sacred pacts. When she marches, it is to end what others fear to face.

Guards - Tier 4
Creature Template
Tiny
Creature Template
4500.09

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll Adv Vs Status Effect Contesting Roll ADV vs Status Effect:
  • Charmed Charmed
  • Dominated Dominated
  • Frightened Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion (8d4 + 8)
    55.85 100 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +2

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Attention Attention
  • Empathy Empathy
  • Frighten Frighten
    33.68
  • History History
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Law Law
  • Navigation Navigation
  • Religion Religion

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Item Information