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FateTide Tell Your Story
Total Shutdown
Full Ability
Full Ability
12.54

Spend 3 AP; all targets within 50ft are paralyzed until the start of your next turn.

Your fist slams the gauntlet core. A pulse arcs out, lancing across the battlefield. Every foe within range jerks mid-motion—frozen in place, limbs locked, breath stalled, caught in a field of paralyzing force.

  • Parameters Parameters:
  • Range: Self
  • AOE: 50 Sphere

  • Contesting Roll Contesting Roll:
  • Fortitude vs. Willpower

  • Status Effect Parameters Status Effect Parameters:
  • Effect ENDS → START of CASTER'S NEXT turn Effect ENDS on the START of the Caster NEXT turn

  • Consumes Ability Charges Consumes 9 Ability Charges:
  • Tactics
    1000 gp 1 Champion

  • Ability Activation Charges Ability Activation Charges: 8

  • Effect Only Affects Opposing Team Type Effect Only Affects Opposing Team.

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Subclass Training in the Sentinel
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information