Orange Wizard Magister
Magister Wizards
4,000 gp / day
130 lbs
21

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66 / 66
21 / 21
9
9
30
3
5

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Aerial Ascendancy
    3
  • Anchoring Spines
    1
  • Crystalized Hide
    2
  • Dynamic Dash
    2
  • Expeditious Retreat
    1
  • Feather Fall
    1
  • Longstrider
    1
  • Mending, Minor
    1
  • Nervous Tick
    1
  • Thunderwave
    1


  • Spellcasting |
  • | Arcane Muscles Circular Breathing Flame Command Launch Ammunition Mending, Flawed Message Exchange Minor Disguise Prestidigitation Wind Push
  • | Amplifying Veil Iron Scarf Liftoff Burst Lightfoot Strengthen Gravity
  • | Alter Self Battlefield Surge Bestow Blindness Bestow Deafness Enlarge Target Knock Lock Reduce Target Spider Climb
  • | Cataclysmic Earth Creeping Cold Ghostwalk Phase Haste Allies Master of the Mind Slow Foes Sunsear Focus
  • | Control Water Lava Eruption Polymorph
  • | Berserk Surge Earth Spout

The air hums with potential as your orange robes swirl with shifting patterns, symbols of transformation woven into every thread. Your staff pulses with raw alchemical energy, the amber gemstone glimmering with shifting hues. With a single gesture, metal liquefies, stone reshapes, and the very essence of reality bends.

Environment:

Magister Wizards
Creature Sub Type

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 4:
  • Empathy
  • Fortitude
  • Willpower

  • Skill Tier 6:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information