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Orange Wizard, Tier 3
Medium - Size
Wizards, Tier 3
4,000 gp / day
130 lbs
Controller Role
21
936.63

Body
Mind
Soul
Vitality
66 / 66
Mana
21 / 21
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
ST 6 | 16 SP | d9
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Aerial Ascendancy
    2ap 3 Circle of Transmutation
  • Anchoring Spines
    12 2ap 1 Circle of Transmutation
  • Crystalized Hide
    1060 2ap 2 Circle of Transmutation
  • Dynamic Dash
    18 1ap 2 Circle of Transmutation
  • Expeditious Retreat
    5 1ap 1 Circle of Transmutation
  • Feather Fall
    3 Reaction 1 Circle of Transmutation
  • Longstrider
    18 2ap 1 Circle of Transmutation
  • Mending, Minor
    5 2ap 1 Circle of Transmutation
  • Nervous Tick
    Reaction 1 Circle of Transmutation
  • Thunderwave
    1.3 2ap 1 Circle of Transmutation


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Arcane Muscles Circular Breathing Flame Command Launch Ammunition Mending, Flawed Message Exchange Minor Disguise Prestidigitation Wind Push
  • Spell Level 1 | Amplifying Veil Iron Scarf Liftoff Burst Lightfoot Strengthen Gravity
  • Spell Level 2 | Alter Self Battlefield Surge Bestow Blindness Bestow Deafness Enlarge Target Knock Lock Reduce Target Spider Climb
  • Spell Level 3 | Cataclysmic Earth Creeping Cold Ghostwalk Phase Haste Allies Master of the Mind Slow Foes Sunsear Focus
  • Spell Level 4 | Control Water Lava Eruption Polymorph
  • Spell Level 5 | Berserk Surge Earth Spout


  • Monster Bit Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

The air hums with potential as your orange robes swirl with shifting patterns, symbols of transformation woven into every thread. Your staff pulses with raw alchemical energy, the amber gemstone glimmering with shifting hues. With a single gesture, metal liquefies, stone reshapes, and the very essence of reality bends.

The Orange Wizard Magister has perfected transmutation, altering matter with absolute precision. They reshape landscapes, refine alchemical processes, and enhance weapons, armor, and bodies with a touch. Masters of change, they can turn steel to gold, flesh to stone, or even transmute their own form to adapt to any challenge.

Environment: Urban

Wizards, Tier 3
Creature Template
Creature Template
347.38

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +2

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information