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Necrophidius
Large
150 lbs
8
50

Body
Mind
Soul
Vitality
7 / 7
Armor
13
15
Luck
Walking Speed
30
Jumping Speed
16
Swimming Speed
15
Climbing Speed
15
Unhindered Attacks
1
ST 2 | 4 SP | d5
Skill Roll Adv
Language Fluent

  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (3d6)
    139.51


  • Passive Ability Passive Abilities:
  • Living Weapon (d4)
    400 gp Requires Skill Tier 1 Natural Weapon Skill

  • Ability Abilities:
  • Bewitching Gyrations

  • Attack Ability Attack Abilities:
  • Paralyzing Attack
    12.54 1200 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 14 Mechanical Part, Large
    1 gp
  • 30 Mechanical Part, Small
    0.1 gp

Crafted from the skeletal remains of a serpent entwined with a fearsome human skull, the necrophidius, or Death Worm, blurs the boundaries between snake and humanoid. Bred for lethal purposes such as assassination and vigilant guarding, this eerie construct combines the most formidable aspects of both worlds.

Also known as the Death Worm, necrophidius are created to be assassins or guards. Although they appear to be undead—having the skeleton of a giant snake and a fanged human skull—they are actually constructs.

Environment: Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information