Concussive Smash
Attack Ability
250 gp 3.76

Hit an enemy with all you might to deal damage and possibly Daze them.

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:
  • Effect ENDS on END of turn

  • Ability:
  • Charges: 1
  • Recharge: 6

Pre-conditions

  • Ability ACTIVE if weapon classification equipped:
  • Clubs
    43.03 0.1 gp
  • Greatclubs
    38.41 0.2 gp
  • Hammers, Light
    13.16 2 gp
  • Maces
    45.08 5 gp
  • Mauls
    22.45 10 gp
  • Morningstars
    44.58 15 gp
  • War Picks
    22.62 5 gp
  • Warhammers
    29.87 15 gp

Attached Items
# Type Name
1 Weapon Classification Clubs
2 Weapon Classification Greatclubs
3 Weapon Classification Maces
4 Weapon Classification Mauls
5 Weapon Classification Morningstars
6 Weapon Classification War Picks
7 Weapon Classification Warhammers
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information