Heavy Armor Ward
Passive Ability
500 gp

AC +3 After taking damage.

  • Triggers When Caster Takes Any Damage

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Ability ACTIVE only if wearing armor type:
  • Heavy

  • AC Mod Magical: +3

  • Ability:
  • Charges: 1
  • Recharge: 1 - 6

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Passive Ability Armor Warding
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music