Paladin - Tier 2 (Subtype)
Creature Sub Type
782.79

🛡️✨ Paladin: Tier 2 Justicar

A Tier 2 Paladin is a seasoned holy warrior whose martial discipline, oath-driven authority, and divine conviction make it a serious battlefield presence. It no longer serves only as a reliable defender. At this tier, the paladin actively imposes order, pressure, and moral force on the fight around it.

🙏⚖️ Calling and Foundation

Tier 2 Paladins are deeply formed by doctrine, sworn duty, sacred law, or personal vows upheld through real trial. Their faith is no longer theoretical or ceremonial. It has been tested in battle, hardship, and judgment. They understand not only how to fight, but why they fight, and that certainty gives their actions greater weight.

🪖🌟 Appearance and Bearing

These creatures usually appear as established holy knights, temple champions, oathbound judges, crusader officers, or trusted enforcers of a divine order. Their armor is high quality, well-maintained, and often marked with symbols of office, faith, or earned distinction. Their bearing is formal, controlled, and authoritative, with the presence of someone accustomed to being obeyed.

⚔️🔥 Combat Style

A Tier 2 Paladin fights with disciplined aggression and purposeful control. It holds ground, presses dangerous enemies, and punishes those who threaten allies or violate its sense of order. Its attacks are measured, forceful, and often directed at the most morally or tactically important target. It is still a straightforward frontline combatant, but now one capable of taking over key parts of an engagement through pressure and presence.

🧠📜 Tactical Ability

Its tactical judgment is strong within structured combat and defensive command. A Tier 2 Paladin can identify where a line will fail, which enemy poses the clearest threat, and when to commit forward instead of simply standing firm. It understands protection, priority targets, and local battlefield leadership. While not yet a supreme commander, it can reliably anchor a formation or lead a small holy warband.

🛐🩹 Divine Presence

At this tier, divine authority becomes a defining combat quality rather than a supporting theme. Tier 2 Paladins project conviction in a way that affects the behavior of others. Allies often steady in their presence, while enemies are forced to reckon with a foe that seems to fight with sanctioned purpose. The paladin’s oath is no longer just internal motivation. It is something others can feel in the way it advances, judges, and refuses to yield.

🛡️💢 Defense and Endurance

Tier 2 Paladins are highly durable through a combination of armor discipline, conditioning, and sacred resolve. They remain composed under pressure, keep formation better than most warriors, and continue functioning through fear, fatigue, and battlefield chaos. Their endurance comes from both practical training and the certainty that retreat is often a moral failure, not just a tactical choice.

🏰👥 Common Roles

These creatures are commonly found as holy captains, knight-lieutenants, shrine wardens, divine magistrates, crusader commanders of small companies, relic guardians, or trusted champions of a militant faith. In hostile groups, they are often the armored core that others gather around and the one expected to meet dangerous opposition first.

👑📣 Place in a Group

A Tier 2 Paladin often serves as the visible moral and martial center of a group. Even when someone else holds higher rank, the paladin may be the one allies trust to hold the line, make the hard call, and confront the enemy directly. It provides structure, certainty, and protection in a way that less disciplined warriors cannot.

📈⛪ Tier Meaning

Tier 2 represents a paladin that has developed beyond basic oath-driven combat into real battlefield influence. The core traits remain the same—armor, discipline, conviction, protection, and divine authority—but they now operate with greater force, steadiness, and command value. It is no longer just a holy warrior. It is a true justicar of its cause.


  • Spellcasting
  • Spells Prepared:
  • | Spare the Dying Holy Proclamation Hand of Radiance Divine Guidance
  • | Cure Wounds Challange Foe Blessed Aim Bless Allies Divine Steed Clense Detect Planar Creatures Detect Poison and Disease Guiding Bolt
  • | Alleviating Touch Augury Branding Smite Heroic Aid Prayer of Healing Spiral of Light

  • Speed:
  • Walking Speed: +30

Half Plate
Bracers, Iron
Greaves, Iron
Boots, Iron
Medium Shield
 
Longsword

  • Inventory Equipped:
  • Medium Shield
    39.88 10 gp
  • Longsword
    4.01 15 gp
  • Greaves, Iron
    150 2 gp
  • Boots, Iron
    150 8 gp
  • Half Plate
    67.84 450 gp
  • Bracers, Iron
    300 15 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Vows of the Oath
    100 gp 1
  • Instrument of Judgement
    500 gp 1
  • Divine Health
    1000 gp 3

  • Quick Abilities:
  • Censure
    500 gp 1
  • Sense Evil
    1000 gp 1

  • Attack Abilities:
  • Holy Reckoning
    150 gp 1
  • Divine Smite
    0.09 10000 gp 3
  • Penance
    45.38 6200 gp 3
  • Atonement
    56.28 30000 gp 11

  • Reaction Abilities:
  • Aura of Safety
    5000 gp 7
  • Aura of Preservation
    600 5000 gp 15

  • Skill Tier 5:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Fortitude
    47.23
  • Frighten
    33.68
  • Heavy Armor Skill
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Medium Armor Skill
  • Medicine
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Two-Handed Melee Weapon Skill
  • Willpower

Attached Items
# Type Name
1 Creature Paladin - Tier 2
d100
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Effect 1 Effect 2 Ambience Music