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Bandit Raider Assassin
Medium - Size
Bandit Raiders
1,000 gp
200 gp / day
190 lbs
Ambusher Role
10
416.8

Body
Mind
Soul
Vitality
45 / 45
Armor
13
13
Luck
Walking Speed
30
Jumping Speed
16
Climbing Speed
15
Unhindered Attacks
2
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Language Fluent

Quiver
Dagger
 
Shortsword

  • Inventory Equipped Inventory Equipped:
  • Dagger
    4.1 2 gp
  • Quiver
    1 gp
  • Shortsword
    5.73 10 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Shortbow
    6.13 25 gp
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp


  • Attack Ability Attack Abilities:
  • Poison Attack (2d6)
    13.8 1600 gp
  • Flourish
    10.26 Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Dance of Blades
  • Deflect Attack
    -240
  • Dual Wield Defense
    8 1000 gp
  • Edge Feint
    24 Requires Skill Tier 2 One-Handed Melee Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Reflex Slice
    500 gp Requires Skill Tier 2 One-Handed Melee Weapon Skill
  • Close Quarters Combat
    Requires Skill Tier 3 One-Handed Melee Weapon Skill


  • Monster Bit Monster Bits:
  • 11 Humanoid Blood
    0.15 gp
  • 29 Animal Bone
    0.03 gp
  • 19 Animal Fat
    0.5 gp
  • 67 Animal Meat
    0.05 gp
  • 10 Soft Skin
    0.05 gp

You spot the assassin—cloaked in dark leather, blades gleaming at their sides. A crimson scarf masks their face, and from the forest mist, their gaze cuts like a dagger in silence.

A Bandit Raider Assassin blends ambush tactics with silent kills, often striking from cover or atop a mount. Equipped with twin daggers and light armor, they excel at infiltration, quick takedowns, and vanishing before reinforcements arrive. Commonly used to eliminate scouts, leaders, or lightly defended targets during raids.

Bandit Raiders
Creature Sub Type
Creature Sub Type
1,000 gp 20.18

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information