Marid
Genies
22

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15
21
178
178
22
22
0
2
30
90
60
120
30

2


  • Natural Armor:
  • Natural Armor +6
    0 gp


  • Passive Abilities:
  • Amphibious
  • Dust to Dust

  • At Will Spell(s):
  • Create or Destroy Water
    1
  • Detect Magic
    1
  • Detect Planar Creatures
    1
  • Disguise Self
    1
  • Fog Cloud
    1
  • Purify Food and Drink
    1
  • Tongues
    3
  • Water Breathing
    3
  • Water Jet
    3
  • Water Walk
    3

  • Innate Spell(s) per Long Rest:
  • Control Water
    4
  • Gaseous Form
    3
  • Invisibility, Minor
    2
  • Plane Shift
    7



Towering and piscine, its attire boasts vibrant vests and billowing pantaloons. With voices soft as sea breezes, they navigate fluidly between elegance and power.

Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the flighty djinn, the ground-hugging dao, and the fuming efreet. Large and piscine, marids are a strange sight to behold, particularly when clad in the finely stitched vests and colorful pantaloons they favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. In flight, their lower bodies transform into columns of foamy water.

Water Lords. Water is a marid's native element, and the genie can manipulate water in virtually any way it desires. A marid can walk on water and breathe naturally beneath its surface. It can create water or shape clouds of fog and mist from the vapor in the air. It can even transform itself into mist, or use water as a weapon to bludgeon its foes.

Marid Homes. Marids are rare on the Material Plane. They inhabit mighty and majestic coral fortresses located in the Elemental Plane of Water. These citadels float in the depths of the plane and contain opulent, air-filled chambers where slaves and guests reside.

A marid doesn't expect much from its slaves, simply wanting to have them for the status of ownership. Marids go out of their way to obtain skilled slaves, and aren't above kidnapping mortal artists, entertainers, or storytellers for use in their courts.

Egotistical Hierarchs. All marids claim a title of nobility, and the race is awash in shahs, sultans, muftis, and khedives. Most of these titles are mere pretense on the part of the self-important marids.

Marids treat all others-including other genies-as inferiors of various grades, ranging from poor cousins to petty annoyances. They tolerate djinn, dislike dao, and despise efreet.

Humanoids are among the lowest of the creatures that marids must tolerate, although they sometimes deal with powerful wizards and exceptional leaders on an almost-equal footing. Doing so has sometimes proven to be a mistake, since wizards have managed to imprison marids in conch shells, flasks, and decanters over the ages. Bribery and flattery are the best means of dealing with marids, to which an obsequious mortal is a creature that knows its place.

Whimsical Storytellers. Marids are champion tale-tellers, whose favorite legends emphasize the prowess of marids in general and of the speaker in particular. Fanciful genies, they lie often and creatively. They aren't always malicious in their deception, but embellishments suit their fancy. Marids consider it a crime for a lesser being to interrupt one of their tales, and offending a marid is a sure way to invoke its wrath.

Environments:

Genies
Creature Sub Type

Genies are fascinating and formidable elemental beings, both mystical and enigmatic, whose presence can add a sense of grandeur, power, and wish fulfillment to any campaign.

Elemental Monarchs:
Genies are rare and majestic creatures hailing from the Elemental Planes, where they rule from opulent palaces attended by devoted and often enslaved elemental beings. These elemental monarchs are as brilliant as they are mighty, with an inherent sense of entitlement stemming from the knowledge that their power is rivalled only by gods and other genies.

Soul-Forged Existence:
Genies come into existence through the fusion of the souls of sentient living creatures with primordial elemental matter. Their connection to their mortal soul determines their form, apparent gender, and a few key personality traits. Although they appear humanoid, they are ultimately elemental spirits given physical form. Genies do not reproduce in the traditional sense but are born from this mysterious fusion of spirit energy and elemental power. When a genie passes, it leaves behind only what it carried and a trace of its native element.

Lovers of Luxury:
Genies possess a deep appreciation for luxury and indulgence, with magnificent palaces filled with sensory delights beyond mortal imagination. They revel in the opulence of their abodes and the servitude of their elemental attendants and, often, slaves. Noble genies, in particular, have become decadent from centuries of trading wishes for their desires, cultivating a sense of haughtiness and arrogance.

Wish-Bearers and Wish-Seekers:
Genies command the power of their native element, but the most coveted ability they possess is the power to grant wishes. Mortal mages seek to bind genies into service, hoping to harness the wish-granting power. At the same time, genies are always seeking something for themselves and may offer to grant wishes to mortals who pique their interest or hold something they desire.

Rivalry Among the Mighty:
Among the genie hierarchy, noble genies are the rarest and most powerful. They cultivate jealousy and envy among their kind and assert their superiority at every opportunity. Other genies often respect the influence of the nobles, knowing the consequences of defiance. However, no genie is beholden to any noble, and some may choose to defy them, even if it risks their wrath.

Slave-Masters and Worship-Seekers:
Genies place great value on mortal slaves, treating them as honored members of their households. Slaves validate a genie's power and high self-opinion, with flattery and subservience as music to their ears. While evil genies may threaten and abuse their slaves, they never go too far, as slaves must remain useful. Mortal worship directed toward genies by their devotees is especially treasured, granting them a sense of god-like significance.

Rule or Be Ruled:
Genies thrive on the dynamics of power and control, and they view slaves as proof of their authority and mastery. The number of slaves prostrated before them is a testament to their dominion. They understand that in the world of genies, you either rule or be ruled, and thus, they guard their status and influence vigilantly.

In a campaign, Genies can be both allies and adversaries, their vast powers, complexity, and intricate dynamics making for compelling storytelling and gameplay. Adventurers may seek to form bargains with Genies to gain wishes, or they may face the challenges of opposing a prideful noble genie. The allure of their magical abilities and the potential for epic wish-granting adventures make Genies a captivating addition to any fantasy world.

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