INTRUDER!, INTRUDER!
Ability

The GM can Summon:

  1. 2 Silent Soldiers and 2 Silent Chasers
  2. or 1 Silent Inferno.

They can appear from the Closes Door or Entryway.

After this Ability is Used the Silent Eye will try to retreat.

Metal plates flare with shifting color as the floating lens erupts in a blare of grinding noise. The sound rattles through stone and steel, a piercing alarm summoning heavier constructs from every shadowed corridor.

  • Parameters:
  • Range:
  • Duration: 1 hours

  • Ability:
  • Charges: 1
  • Resets: Long Rest

  • Summon:
  • Silent Chaser
    623.24
  • Silent Inferno
    1352.29
  • Silent Soldier
    1134.33

  • Summon Type:
  • Animated Summon

  • Ability Activation Charges: 4

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
Creatures With This Ability
# Name
1 Silent Eye
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information