INTRUDER!, INTRUDER!
Ability

The GM can Summon:

  1. 2 Silent Soldiers and 2 Silent Chasers
  2. or 1 Silent Inferno.

They can appear from the Closes Door or Entryway.

After this Ability is Used the Silent Eye will try to retreat.

Metal plates flare with shifting color as the floating lens erupts in a blare of grinding noise. The sound rattles through stone and steel, a piercing alarm summoning heavier constructs from every shadowed corridor.

  • Parameters:
  • Range:
  • Duration: 1 hours

  • Ability:
  • Charges: 1
  • Resets: Long Rest

  • Summon:
  • Silent Chaser
  • Silent Inferno
  • Silent Soldier

  • Summon Type:
  • Animated Summon

  • Ability Activation Charges: 4

Attached Items
# Type Name
1 Creature Silent Eye
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information