Frost Giant Cryomancer
Frost Giants
6,000 lbs
18

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Clothes, Robe
Staff of Frost
 
Staff of Frost

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Staff of Frost
    5400.2 gp
  • Staff of Frost
    21600.8 gp | Weapon Size: Huge


  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Cold Touch (3d8)


  • Passive Abilities:
  • Robust Build
    500 gp
  • Damage Type Resistance: Cold
    2750 gp

  • Full Abilities:
  • Frozen Armor

  • Abilities:
  • Cold Breath (20) (4d6)

  • Attack Abilities:
  • Cold Attack (4d6)
    8600 gp
  • Toppling Attack
    150 gp
  • Leaping Strike
    300 gp

  • Free Abilities:
  • Cold Lash

  • At Will Spell(s):
  • Frost Bolt
    3


  • Spellcasting |
  • | Beckon the Elements Frostbite Frostwind Blade Ray of Frost
  • | Absorb and Release Elements Arcane Barrier Armor of Frost Create or Destroy Water Detect Magic Detect Poison and Disease Elemental Sphere
  • | Bestial Vitality Crystalized Hide Enhance Ability Freeze Metal Grounding Shackles
  • | Creeping Cold Spirits of Protection
  • | Cone of Cold
  • | Freezing Ray
  • | Freezing Storm

You see robes crusted with hoarfrost trailing behind a massive frame. Ice clings to outstretched fingers tracing glowing runes in the air. Crystals drift from their breath, and their eyes gleam like frozen sapphires.

Environments:

Frost Giants
Creature Sub Type

Frost Giants tower over most beings, thriving in icy realms. Their strength rivals avalanches, and they often dwell in mountain fortresses carved from glaciers. Though fierce, some uphold ancient codes of honor. Fire is their bane, and they respect cunning foes as much as powerful ones.

You see towering figures of ice-veined flesh, their skin pale as frozen stone, hair like wind-whipped snow. Each step cracks the ground, breath steaming in thick clouds, eyes glinting like frost-bitten steel.

  • Damage Type Immunity:
  • Cold

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +3
    0 gp

  • Natural Weapon(s):
  • Cold Touch (3d8)

  • Extra Attack: +1

  • Passive Abilities:
  • Robust Build
    500 gp

  • Full Abilities:
  • Frozen Armor

  • Abilities:
  • Cold Breath (20) (4d6)

  • Attack Abilities:
  • Cold Attack (4d6)
    8600 gp

  • Free Abilities:
  • Cold Lash

  • Skill Tier 2:
  • Common Language Skill
  • Domir Language Skill

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information