A creature can use a weapon Attack to
Knock Lock an equipped weapon or another item from a target's grasp. The attacker makes an
Attack Roll contested by the target's
Endurance. If the attacker wins the contest, the
Attack causes no damage or other ill effect, but the defender drops the item.
The attacker has DIS on its
Attack Roll if the
Target is holding the item with two or more hands. The
Target has
ADV on its
Endurance
Skill Roll if it is larger than the attacking creature, or
DIS if it is smaller.
Your weapon glints in the light as it clashes with your opponent's, twisting with precision to knock their sword from their grasp. A deft maneuver, your attack contests their grip, forcing them to drop the item.