Disarm
Ability

A creature can use a weapon Attack to Knock Lock an equipped weapon or another item from a target's grasp. The attacker makes an Attack Roll contested by the target's Endurance. If the attacker wins the contest, the Attack causes no damage or other ill effect, but the defender drops the item.

The attacker has DIS on its Attack Roll if the Target is holding the item with two or more hands. The Target has ADV on its Endurance Skill Roll if it is larger than the attacking creature, or DIS if it is smaller.

Your weapon glints in the light as it clashes with your opponent's, twisting with precision to knock their sword from their grasp. A deft maneuver, your attack contests their grip, forcing them to drop the item.

  • Parameters:
  • Range:

  • Contesting Roll:
  • | | vs.

  • The is disarmed, dropping one of its weapons to the ground.

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information