Astral Projection
1 Hour 9 |
Spell

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.

Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.

The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.

If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.

Blinking your eyes closed, you unveil a swirling silver vortex above your prone form. Attempting to rise, you ascend effortlessly toward the metallic whirlpool, moved merely by the thought of motion. A fleeting glance at your recumbent body reveals a semi-transparent silvery cord connecting you. Yet, the vortex's tug ensnares you, transporting beyond your body and the world to an unknown realm.

I Cast Astral Projection
Nestled in an ornate silver setting, the orange jacinth, valued as three warhorses, emanates opulence. Sacrificed to the necromantic essence I evoke, its fortune fuels a profound transformation. As I speak and gesture boldly, our shapes materialize as visible spirits, consciousness tethered like hooks into the stream of any desired plane. A daring act, knowing my material form risks vulnerability while in an ethereal state.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:
  • Max Targets: 9

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information