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Astral Projection
3ap 1 Hour 9 | Circle of Necromancy
Spell

You and up to eight willing creatures within range project your astral bodies into the Astral Plane Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is Unconscious Unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.

Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to Invisible Invisible after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

The spell ends for you and your companions when choose dismiss it as a reaction. When the spell ends, the affected creature returns to its physical body, and it awakens.

The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0V, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.

If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0V.

You lie still as your astral form rises, a silvery cord extending from your back. Identical to your physical body, your ethereal self prepares to journey through the vast Astral Plane.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Arcane Divine Sphere of Magic Divine
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component SomaticSpell Component Material Consumed
  • Casting Time:  3ap 1 Hour

  • Parameters Parameters:
  • Range: Close (30)
  • Max Targets: 9

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
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Item Information