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FateTide Tell Your Story
Yellow Wizard, Tier 1
Medium - Size
Wizards, Tier 1
3,000 gp
10 gp / day
130 lbs
Controller Role
2
311.09

Body
Mind
Soul
Vitality
14 / 14
Mana
2 / 2
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
1
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Fog Cloud
    16.83 2ap 1 Circle of Conjuration


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Blade Blast Fire Hawk
  • Spell Level 1 | Magmin Grasp Summon Homunculus


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

Golden robes billow as swirling runes flicker around you, each sigil pulsing with summoned energy. Wisps of light twist from your fingertips, forming spectral shapes before vanishing. A faint shimmer lingers in the air, reality bending at your call.

The Yellow Wizard Neophyte is a fledgling conjurer, newly attuned to the art of summoning and manifestation. While their control is limited, they are capable of calling forth spectral hands, fleeting elemental creatures, and conjured barriers in small but effective forms.

Wizards, Tier 1
Creature Template
Creature Template
3,000 gp 5.38

Neophyte Wizards are fledgling spellcasters who have begun to grasp the fundamentals of their chosen school of magic. They are typically students, apprentices, or self-taught individuals who have not yet attained full mastery. While they are capable of casting spells and wielding magical power, their abilities are still developing, and they lack the deep reserves of more experienced wizards.

Combat Role

  1. Neophytes are battlefield controllers or support casters.
  2. They rarely deal large amounts of direct damage but instead focus on protecting allies, countering enemy spells, or providing tactical advantages.
  3. They should be protected by stronger creatures in an encounter, as their low defenses make them easy targets.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Bending Weapon Skill Bending Weapon Skill
  • Magic Magic
  • Psyche Psyche

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information