Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Flutes
Flutes
Instrument Classification
12 gp 2 lbs Wood

Flutes are slender tubes of wood, bone, or metal, sounded by blowing air across an embouchure hole. Reedless aerophones produce clear, piercing tones varying with finger holes and breath control. Skilled flautists evoke haunting melodies or swift trills for signaling or enchantment.

  • Passive Ability Passive Abilities:
  • Breath Control
    22.5 500 gp Requires Skill Tier 3 Flutes Skill

  • Quick Ability Quick Abilities:
  • Wind Guided
    Requires Skill Tier 1 Flutes Skill
  • Quiet Herding
    Requires Skill Tier 2 Flutes Skill
  • Breeze of Focus
    12.75 Requires Skill Tier 4 Flutes Skill
  • Clearing Tone
    32 Requires Skill Tier 5 Flutes Skill
  • Piercing Melody
    Requires Skill Tier 7 Flutes Skill

  • Free Ability Free Abilities:
  • Restful Air
    69 Requires Skill Tier 9 Flutes Skill

  • Object Damage Type Resistance Object Damage Type Resistances:
  • Necrotic Necrotic
  • Piercing Piercing
  • Radiant Radiant

  • Object Damage Type Immunity Object Damage Type Immunity:
  • Poison Poison
  • Psychic Psychic

  • Object Damage Type Vulnerability Object Damage Type Vulnerability:
  • Fire Fire
  • Force Force
  • Slashing Slashing

  • Object Vitality Multiplier Object Vitality Multiplier: 0.90

  • Object Damage Mitigation Object Damage Mitigation: +10

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information