Uglos, The Prince of Indulgence
Devils
100,000,000 lbs
43

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2722 / 2722
40 / 40
20
34
150
2
20
15

  • Natural Armor:
  • Natural Armor +14
    0 gp


  • Passive Abilities:
  • Bloated Resistance
    1000 gp

  • Full Abilities:
  • Devourer’s Maw
    2000 gp

  • Abilities:
  • Curse of the Glutted Soul
    10000 gp
  • Feast of Madness
  • Legendary Defenses

  • Reaction Abilities:
  • Mana Eater

  • At Will Spell(s):
  • Fire Storm
    7
  • Fireball
    3
  • Hellfire Blast
    6
  • Hellfire Burst
    7
  • Hellfire Harrowing
    4
  • Hellfire Veil
    3


  • Monster Bits:
  • 6000000 Fiendish Essence
    1.5 gp

You see flesh cascade in folds over a throne of gnawed bone and melted gold. Rings squeeze sausage-thick fingers. His mouth gapes wide—wet, glistening—with chewed jewels and slick strips of steaming meat.

Uglos, The Prince of Indulgence

Demon Lord of Gluttony, Lord of the Maw, Feaster of Flesh and Gold

Appearance

Uglos is a titanic, grotesque demon whose corpulent form swells beyond the limits of mortal comprehension. His skin is a patchwork of boils, stretch marks, and tattooed runes of excess. Rolls of flesh hang from his jowls and belly like draped curtains, each movement releasing the scent of rot and rare spices. Though he attempts to mask his gluttonous form beneath flowing robes of fine silk, studded with priceless gems and gold chains, they cling to his body in futility—torn, stained, and perpetually soaked in sweat and blood.

Atop his mountainous body sits a crown formed of twisted silverware, gnawed bones, and golden teeth—spoils offered by his worshipers. His clawed fingers are adorned with rings once worn by kings, and his eyes burn with insatiable hunger, glowing like twin ovens set deep in his bloated skull.

Domain: The Crimson Feast-Hall

Within the lower circles of the Nine Hells, Uglos reigns over the Crimson Feast-Hall—a vast domain of endless banquet tables, butchered titans, and rivers of spiced blood. Ogres, gluttonous demons, and cursed souls toil day and night, preparing offerings of exotic meats, stolen treasures, and their own limbs in hopes of earning Uglos’s fleeting favor.

Walls of flesh pulse with infernal heat, and giant forks rise like towers along the horizon. No meal ever ends, and no guest leaves whole.

Worship and Influence

Uglos is revered as The Great Maw by the Ogre race, who offer tributes of meat, gold, and their own kin. His influence over gluttony is so profound that even demons under his command become ravenous beasts—fighting, feeding, and feasting upon their kin in endless pursuit of his approval.

Those blessed by Uglos receive a "Gift of the Maw"—an infernal boon that enhances strength and vitality the more they consume. But this gift is a curse in disguise, for the gluttonous power always spirals, mutating the host into a bloated horror before they are devoured by Uglos himself—often alive.

Hatred of the Elves

To Uglos, the Elves are an affront—slender, graceful, and wasteful in his eyes. He does not hunger for their taste, but rather hungers for their destruction. Their beauty and moderation insult his creed. He empowers his Ogre champions and demon lieutenants with temporary bursts of horrific strength whenever they march against Elven lands, just to make their slaughter more delectable. To Uglos, a charred Elf is a minor snack—best served with gold-leafed wine and powdered bone-marrow.

Uglos' Pre-Battle Monologue: “A Toast to the Last Course”

Uglos lifts his golden chalice, stained crimson. The air swells with rot, sweat, and roasted fat. His gaping maw stretches into a toothy grin as the feast screams beneath his tablecloth of skin.

“Raise your eyes, morsels… for the Prince of Indulgence toasts!” To fattened fear, carved from your trembling bones!” “To blood-wine, aged in the skulls of cowards!” To meats so fresh, they still remember their names!” He laughs, a gurgling avalanche of bile and joy, spraying bits of half-chewed flesh across the floor.

“You’ve wandered far for glory, gold, or gods… but tonight, you’ve brought me something rarer: unseasoned fools. Look at this table! Ogres bled their own kin for this feast! Demons crushed rivals just to lick the scraps! And you… you bring me your bodies, still warm… how thoughtful.”

He downs the goblet in a single gulp, his throat bulging like a python swallowing a deer. “Let the feast begin—Screams for spice, flame for flavor! And when your bones crack beneath my teeth… remember: you were always meant to be devoured.”

Environment:

Devils
Creature Sub Type

😈🔥 Devils: Sovereigns of Tyranny and Deceit

Devils are the infernal architects of domination, fiends whose very essence is woven from cruelty, order, and an insatiable hunger for control. 🖤 Born from the corrupted souls of mortals and forged in the crucible of The Abyss, they are the embodiment of calculated malevolence, wielding their authority with a finesse that chills the soul. From the lowliest imp to the mightiest archdevil, they exist to subjugate, manipulate, and oppress, their crimson eyes gleaming with the promise of tyranny. In any campaign, devils are master manipulators, their every word and deed a step toward bending the world to their iron will.

🛡️ Infernal Sovereigns: Masters of Domination

Devils revel in the art of control, their fiendish delight derived from crushing the weak and bending the strong to their service. 🏰 Their rule is a masterclass in power, blending ruthless retribution with seductive promises of order. Whether commanding legions in the depths of The Abyss or infiltrating mortal realms as shadowy overlords, they enforce their will with precision, punishing defiance with torments that echo through eternity. Encounters with devils are battles of wits and wills, their every gesture laced with the threat of subjugation.

Game Masters can shape devils to fit their world’s tone—perhaps as tyrannical warlords ruling blasted hellscapes, or subtle puppetmasters pulling the strings of mortal empires. Their hierarchies, from scheming lemures to imperious pit fiends, offer endless opportunities for intrigue, betrayal, and epic confrontations.

🌑 The Infernal Evolution: From Souls to Fiends

Devils arise from mortal souls cast into The Abyss, those who in life wielded order with malice or twisted laws to feed their greed. 🕳️ Judges who sentenced the innocent, tyrants who crushed dissent, or schemers who cloaked their ambition in legality—all are fodder for the infernal forge. Within The Abyss’s torturous depths, these souls are stripped of humanity, reshaped into fiends whose forms reflect their sins: barbed devils for the cruel, erinyes for the vengeful, or horned devils for the warlike. Emerging as power-hungry entities, they climb the infernal ladder, their malevolence honed by centuries of torment.

GMs can tailor this transformation to their cosmology—perhaps souls are judged by a dark deity, or The Abyss itself is a sentient force that sculpts devils to its whims. The evolution offers rich storytelling, with devils retaining faint echoes of their mortal lives as flaws or obsessions that heroes might exploit.

📜 Sinister Pacts: Bargains Sealed in Blood

The most cunning devils wield the power to forge infernal contracts, binding mortal souls in exchange for fleeting boons—wealth, power, or forbidden pleasures. ✍️ These pacts, scribed in blood and sealed in The Abyss’s fires, are traps of exquisite cruelty, promising glory but delivering servitude. A mortal who signs is ensnared, their soul tethered to the devil’s will, doomed to serve as a thrall or be reborn as a fiend upon death. The devil’s cunning ensures the contract’s terms are ironclad, twisting even the cleverest mortal’s hopes into chains.

Game Masters can use pacts as campaign centerpieces, with heroes seeking to break a contract, outwit a devil’s legalese, or rescue a soul from damnation. The stakes—personal or cosmic—make every deal a narrative hook, from a village’s ruin to a kingdom’s fall.

🗡️ Whisperers in the Shadows: Architects of Deceit

Devils are the ultimate manipulators, their honeyed words and shadowy plots weaving doom for the unwary. 🧠 They lurk unseen, posing as advisors, lovers, or gods, their disguises flawless until their schemes bear fruit. From sowing discord in royal courts to corrupting heroes with whispered temptations, they orchestrate chaos while cloaked in order. Their plans span lifetimes, each move calculated to tighten their grip on mortal realms, ensuring tyranny’s triumph.

GMs can craft devils as the hidden hand behind any calamity—a war sparked by a devil’s counsel, a cult led by a fiend in mortal guise, or a hero’s fall orchestrated by a single whispered lie. Their deceit makes them versatile villains, their influence a creeping dread that players must unravel.

🌌 Harbingers of Tyranny

Devils are more than monsters; they are the shadow of oppression given form, their every act a testament to the allure and horror of absolute control. 😈 In any world, they adapt to the setting’s flavor—ruling infernal citadels in a high-fantasy realm, or brokering deals in a gritty urban sprawl. In lands like Zin, where ancient sins fester, devils might whisper from the ruins of fallen temples, their contracts binding souls to a cycle of despair. They are the ultimate test of heroism, challenging players to outwit their cunning, resist their temptations, and shatter their dominion.

To face a devil is to battle a mind that sees mortals as pawns, a will that bends reality to its desires. Heroes who prevail may free souls from infernal chains or topple tyrannies, but the devil’s laughter lingers, a reminder that evil is patient, and The Abyss is never far away. 🔥

  • Special Senses:
  • Fiendsight: +60

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
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Effect 1 Effect 2 Ambience Music

Item Information