Uglos, The Prince of Indulgence
Devils
100,000,000 lbs
41

|
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2722 / 2722
40 / 40
20
34
150
3
20
15

  • Natural Armor:
  • Natural Armor +14
    0 gp


  • Passive Abilities:
  • Bloated Resistance
    1000 gp

  • Full Abilities:
  • Devourer’s Maw
    2000 gp

  • Abilities:
  • Curse of the Glutted Soul
    10000 gp
  • Feast of Madness
  • Legendary Defenses

  • Reaction Abilities:
  • Mana Eater

  • At Will Spell(s):
  • Fire Storm
    7
  • Fireball
    3
  • Hellfire Blast
    6
  • Hellfire Burst
    7
  • Hellfire Harrowing
    4
  • Hellfire Veil
    3


  • Monster Bits:
  • 6000000 Fiendish Essence
    1.5 gp

You see flesh cascade in folds over a throne of gnawed bone and melted gold. Rings squeeze sausage-thick fingers. His mouth gapes wide—wet, glistening—with chewed jewels and slick strips of steaming meat.

Environment:

Devils
Creature Sub Type

😈🔥 Devils: Sovereigns of Tyranny and Deceit

Devils are the infernal architects of domination, fiends whose very essence is woven from cruelty, order, and an insatiable hunger for control. 🖤 Born from the corrupted souls of mortals and forged in the crucible of The Abyss, they are the embodiment of calculated malevolence, wielding their authority with a finesse that chills the soul. From the lowliest imp to the mightiest archdevil, they exist to subjugate, manipulate, and oppress, their crimson eyes gleaming with the promise of tyranny. In any campaign, devils are master manipulators, their every word and deed a step toward bending the world to their iron will.

🛡️ Infernal Sovereigns: Masters of Domination

Devils revel in the art of control, their fiendish delight derived from crushing the weak and bending the strong to their service. 🏰 Their rule is a masterclass in power, blending ruthless retribution with seductive promises of order. Whether commanding legions in the depths of The Abyss or infiltrating mortal realms as shadowy overlords, they enforce their will with precision, punishing defiance with torments that echo through eternity. Encounters with devils are battles of wits and wills, their every gesture laced with the threat of subjugation.

Game Masters can shape devils to fit their world’s tone—perhaps as tyrannical warlords ruling blasted hellscapes, or subtle puppetmasters pulling the strings of mortal empires. Their hierarchies, from scheming lemures to imperious pit fiends, offer endless opportunities for intrigue, betrayal, and epic confrontations.

🌑 The Infernal Evolution: From Souls to Fiends

Devils arise from mortal souls cast into The Abyss, those who in life wielded order with malice or twisted laws to feed their greed. 🕳️ Judges who sentenced the innocent, tyrants who crushed dissent, or schemers who cloaked their ambition in legality—all are fodder for the infernal forge. Within The Abyss’s torturous depths, these souls are stripped of humanity, reshaped into fiends whose forms reflect their sins: barbed devils for the cruel, erinyes for the vengeful, or horned devils for the warlike. Emerging as power-hungry entities, they climb the infernal ladder, their malevolence honed by centuries of torment.

GMs can tailor this transformation to their cosmology—perhaps souls are judged by a dark deity, or The Abyss itself is a sentient force that sculpts devils to its whims. The evolution offers rich storytelling, with devils retaining faint echoes of their mortal lives as flaws or obsessions that heroes might exploit.

📜 Sinister Pacts: Bargains Sealed in Blood

The most cunning devils wield the power to forge infernal contracts, binding mortal souls in exchange for fleeting boons—wealth, power, or forbidden pleasures. ✍️ These pacts, scribed in blood and sealed in The Abyss’s fires, are traps of exquisite cruelty, promising glory but delivering servitude. A mortal who signs is ensnared, their soul tethered to the devil’s will, doomed to serve as a thrall or be reborn as a fiend upon death. The devil’s cunning ensures the contract’s terms are ironclad, twisting even the cleverest mortal’s hopes into chains.

Game Masters can use pacts as campaign centerpieces, with heroes seeking to break a contract, outwit a devil’s legalese, or rescue a soul from damnation. The stakes—personal or cosmic—make every deal a narrative hook, from a village’s ruin to a kingdom’s fall.

🗡️ Whisperers in the Shadows: Architects of Deceit

Devils are the ultimate manipulators, their honeyed words and shadowy plots weaving doom for the unwary. 🧠 They lurk unseen, posing as advisors, lovers, or gods, their disguises flawless until their schemes bear fruit. From sowing discord in royal courts to corrupting heroes with whispered temptations, they orchestrate chaos while cloaked in order. Their plans span lifetimes, each move calculated to tighten their grip on mortal realms, ensuring tyranny’s triumph.

GMs can craft devils as the hidden hand behind any calamity—a war sparked by a devil’s counsel, a cult led by a fiend in mortal guise, or a hero’s fall orchestrated by a single whispered lie. Their deceit makes them versatile villains, their influence a creeping dread that players must unravel.

🌌 Harbingers of Tyranny

Devils are more than monsters; they are the shadow of oppression given form, their every act a testament to the allure and horror of absolute control. 😈 In any world, they adapt to the setting’s flavor—ruling infernal citadels in a high-fantasy realm, or brokering deals in a gritty urban sprawl. In lands like Zin, where ancient sins fester, devils might whisper from the ruins of fallen temples, their contracts binding souls to a cycle of despair. They are the ultimate test of heroism, challenging players to outwit their cunning, resist their temptations, and shatter their dominion.

To face a devil is to battle a mind that sees mortals as pawns, a will that bends reality to its desires. Heroes who prevail may free souls from infernal chains or topple tyrannies, but the devil’s laughter lingers, a reminder that evil is patient, and The Abyss is never far away. 🔥

  • Special Senses:
  • Fiendsight: +60

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information