Tidecaller
Passive Ability
1,000 gp

You have adept control over water, able to summon tidal waves and knock targets prone.

  • At Will Spell(s):
  • Create or Destroy Water
    1
  • Water Walk
    3

  • Innate Spell(s) per Long Rest:
  • Water Jet
    3
  • Water Wither
    2

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Passive Ability Tideborn Origins
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information