Goat-like legs carry him with nimble grace, and mischievous eyes gleam beneath wild locks. In each fluid movement, he embodies the untamed spirit of the forest—a playful guardian, blending archery skill with the whimsy of ancient woods.
Environment:
Beastlings are animalistic creatures that walk upright but are typically more intelligent than their
Beast counterpart.
They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of
Beastlings could exist in campaign.
They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a
Beast, the
GM could decide to have
DIS on
Influence
Skill Rolls vs a non-Beastling.