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Violet Wizard, Tier 3
Medium - Size
Wizards, Tier 3
4,000 gp / day
130 lbs
Controller Role
21
947.45

Body
Mind
Soul
Vitality
66 / 66
Mana
21 / 21
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
ST 6 | 16 SP | d9
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Color Spray
    10.8 2ap 1 Circle of Illusion
  • Dead-end
    2ap 1 Circle of Illusion
  • Disguise Self
    3.4 2ap 1 Circle of Illusion
  • Dread Revelation
    19.77 1ap 1 Circle of Illusion
  • Hypnotic Pattern
    34.65 2ap 3 Circle of Illusion
  • Inspire Dread
    23.1 2ap 1 Circle of Illusion
  • Invisibility, Minor
    8.5 2ap 2 Circle of Illusion
  • Motion Blur
    57 2ap 1 Circle of Illusion
  • Silent Image
    2ap 1 Circle of Illusion


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Buildmap Illusory Duplication Minor Illusion Summon Dancing Light
  • Spell Level 1 | Illusory Script Lash of Inspiration
  • Spell Level 2 | Blurry Distortion Disguise Undead False Magic Aura Fool's Speech Magic Mouth Maskstone Merchant's Glamor
  • Spell Level 3 | Blacklight Scar Carvell's Sudden Images Distracting Ray Invasive Projection Major Image Minor Creation Silver Lance Summon Phantom Steed
  • Spell Level 4 | Depths of Delirium Hallucinatory Terrain Invisibility, Adept Phantasmal Killer Quick Invisibility
  • Spell Level 5 | Dream Invasion Enshrouding Nightfall Mass Mirror Image


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

The air bends around you, reality shifting like ripples in water. Your violet robes shimmer with impossible patterns, ever-changing yet never random. Your staff hums, its floating prism refracting light into illusions so perfect they defy truth itself. Hallways stretch and vanish, masks whisper, and nothing is as it seems.

The Violet Wizard Magister has perfected illusion, crafting deceptions so intricate they become indistinguishable from reality. They manipulate perception, conjure lifelike phantasms, and weave entire false landscapes. Masters of deception and misdirection, they can turn battles with illusions alone, masking entire armies or rendering themselves untouchable through sheer trickery.

Environment: Urban

Wizards, Tier 3
Creature Template
Creature Template
347.38

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +2

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information