Violet Wizard Magister
Magister Wizards
4,000 gp / day
130 lbs
21

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66 / 66
21 / 21
9
9
30
3
5

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Color Spray
    1
  • Dead-end
    1
  • Disguise Self
    1
  • Dread Revelation
    1
  • Hypnotic Pattern
    3
  • Inspire Dread
    1
  • Invisibility, Minor
    2
  • Motion Blur
    1
  • Silent Image
    1


  • Spellcasting |
  • | Buildmap Illusory Duplication Minor Illusion Summon Dancing Light
  • | Illusory Script Lash of Inspiration
  • | Blurry Distortion Disguise Undead False Magic Aura Fool's Speech Magic Mouth Maskstone Merchant's Glamor
  • | Blacklight Scar Carvell's Sudden Images Distracting Ray Invasive Projection Major Image Minor Creation Silver Lance Summon Phantom Steed
  • | Depths of Delirium Hallucinatory Terrain Invisibility, Adept Phantasmal Killer Quick Invisibility
  • | Dream Invasion Enshrouding Nightfall Mass Mirror Image

The air bends around you, reality shifting like ripples in water. Your violet robes shimmer with impossible patterns, ever-changing yet never random. Your staff hums, its floating prism refracting light into illusions so perfect they defy truth itself. Hallways stretch and vanish, masks whisper, and nothing is as it seems.

The Violet Wizard Magister has perfected illusion, crafting deceptions so intricate they become indistinguishable from reality. They manipulate perception, conjure lifelike phantasms, and weave entire false landscapes. Masters of deception and misdirection, they can turn battles with illusions alone, masking entire armies or rendering themselves untouchable through sheer trickery.

Environment:

Magister Wizards
Creature Sub Type

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 4:
  • Empathy
  • Fortitude
  • Willpower

  • Skill Tier 6:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information