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Drawmij's Instant Summons
2ap 6 | Circle of Conjuration
Spell

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel magic or a similar effect successfully applied to the sapphire ends this spell's effect.

Forethought is valuable, but surprises lurk. To thwart ambushes, I cast a spell. Holding a sapphire over the object, I trace a sigil in the air, creating matching glowing marks on gem and item. Once the spell completes, the marks vanish, leaving secrecy in my wake.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Conjuration Circle of Conjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  Spell Ritual2ap

  • Parameters Parameters:
  • Range: Reach

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information