The Crooked Man
160 lbs
26
2254.7

247 / 247
15
17
40
24
60
60
2
5
2

  • Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon(s):
  • Claw (2d8)
    180.2


  • Passive Abilities:
  • Extra Weapon Damage - Psychic (6d6)
    33.68 101467 gp
  • Advanced Armor Training - Natural
    150

  • Abilities:
  • Snap Limb - Break Arm
  • Snap Limb - Break Leg
  • Snap Limb - Break Wing

  • Quick Abilities:
  • Shoulder Throw
    19.69

  • Attack Abilities:
  • Restraining Attack
    29.28 150 gp
  • Palm Burst
    100 gp
  • Iron Grip
    11.51 500 gp
  • Bonebreaker Strike
    1000 gp

  • Free Abilities:
  • Aversion to Self-Sacrifice

  • Opportunity Attack Abilities:
  • Counter Jab
    1000 gp

  • At Will Spell(s):
  • Invisibility, Minor
    8.5 2

  • Innate Spell per Long Rest:
  • Puzzling Confusion
    23.1 4


  • Monster Bits:
  • 32 Animal Bone
    0.03 gp
  • 8 Necrotic Essence
    2 gp
  • 32 Rotten Flesh
    0.05 gp

A tall, lanky, contorted version of a person. His limbs jut off at odd angles, and his neck bends to the side in the manner of a hanged corpse. Clad in a tattered suit and a bent-top hat that covers his eyes, he smiles with an impossibly large grin filled with crooked, yellow teeth.

The crooked man is an Undead embodiment of broken trust and the twisting of purpose. Those who die having betrayed what they hold sacred, embracing their treachery to their core, might return in this broken, gnarled form of snapped bones with a crooked grin. The creature’s fingers end in curling claws that hook and hold, and the duplicity in its heart bleeds out to twist allies against one another. Despite the creature’s name, anyone can become this manifestation of betrayal.

Secret.

The crooked man can’t abide self-sacrifice and withers in its presence.

d100
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Effect 1 Effect 2 Ambience Music