Bullet of Spell-Locking
Ammo
150 gp 0.10 lb Steel 26.24

The bullet gleams with etched silver runes that pulse faintly under pressure, its lead core humming with suppressed arcane energy. Fired into a lock or ward, it burrows deep, threads of icy blue light spiderwebbing outward to bind and silence any magical flux. Once embedded, the enchantment hardens like frozen mercury, rendering spells inert within its unyielding grasp.

  • Quick Abilities:
  • Shoot Bullet of Spell-Locking
    16.41

  • While this object is carried in inventory but not equipped, abilities nested on it are still acquired by the carrier and appear on the creature (as if layered up to the caster). Pair with Consumes Unit Per Use or charges when each activation should spend one unit without deleting the whole item (Consumable removes the entire inventory entry).

  • Each use consumes one unit from item quantity or charges (ammo-style). The inventory row usually remains until quantity is zero; unlike Consumable, the entire entry is not removed on first use.

Object Properties:

  • V Current: 3
  • V Max: 3

  • Object Damage Type Resistances:
  • Bludgeoning
  • Fire
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Poison
  • Psychic

  • Object Vitality Multiplier: 1.10

  • Object Damage Mitigation: +30

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music